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L4D2 Zombieclaws for CSS Zombiemod ScreenShot

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L4D2 Zombieclaws for CSS Zombiemod - Version 1.3FIX

posted on 2010-01-01 12:05:38
Led by stabby
Collaborators: Einlanzers



Description

This package will make the knife's view model change to zombieclaws serverside when a player is zombified in C0ldfyre's Zombiemod 2.0+ these zombieclaws can be the same skin for each player or a random one. Requires [b][url=http://addons.eventscripts.com/addons/view/wepmodelchanger]Einlanzers' Modelchanger [/b][/url](included in the package). Massive credit goes to Einlanzers for his work on the modelchanger script and the original zombieknife script which i modified into this one. In this package are included 4 L4D2 skins converted by Kuristaja. visit this website for more great skins: [b][url=http://www.s-low.info]http://www.s-low.info.[/url][/b] NOTE: Due to client side prediction (cl_predict 1), the model may occasionally flicker back to the regular knife model, the frequency of this happening depends on server load, playercount etc... cl_predict can be set to 0 to disable this flickering, but this will have a very negative impact on game performance.

Installation

- Unrar the contents of this zip to your gameservers cstrike directory - configure the script in cfg/zombiemod/zombieclaws.cfg - Add the following to your autoexec.cfg [b] es_load modelchanger[/b] [b] es_load zombieclaws[/b] - restart your server.

Version Notes For 1.3FIX

Updated on: 2010-04-17 15:59:10 EST by stabby (View Zip Contents)
For some time this wasn't working because i put the wrong model files in the archive by accident, its fixed again now.

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