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KnifeGrenade - Version 6

posted on 2007-04-26 05:00:57
by SuperDave



Description

[b]This addon requires [url=http://www.eventscripts.com/pages/Es_fire]es_fire[/url] to run: [url]http://forums.eventscripts.com/viewtopic.php?f=27&t=42620[/url] Please run this if you are experiencing crashes: [url]http://forums.eventscripts.com/viewtopic.php?f=95&t=41981[/url][/b] Allows players to pull the pin on the grenade of an opponent by attacking with a knife. Requires only ES 2.1+ Options:[syntax="es"]// KnifeGrenade release 6 options // ./addons/eventscripts/knifegrenade/knifegrenade.cfg // http://addons.eventscripts.com/addons/view/knifegrenade // Load this addon with: es_load knifegrenade // To configure language settings for KnifeGrenade please see knifegrenade_languages.ini // This script will turn on eventscripts_noisy. More information on eventscripts_noisy can be found here: // http://www.eventscripts.com/pages/Eventscripts_noisy // Thanks to 7355608 for this idea! PinPull can be found here: // http://addons.eventscripts.com/addons/view/12412 // ***** Pin pull options ***** // If a player is attacked with a knife and has a HE grenade, that grenade will explode in a few seconds. // Credit for the explosion will go to the player who attacked with the knife as env_explosion damage. knifegrenade_pinpull_givegrenade 1 // 0 = no change, 1 = if the attacker has a HE grenade and the victim doesn't, // the attacker's grenade will be given to the victim, 2 = always give the victim a grenade [default 1] knifegrenade_pinpull_explodeondeath 1 // 0 = no change, 1 = players with a ticking grenade that die will explode when they die [default 1] // ***** Grenade detonation options ***** knifegrenade_detonate_delay 4 // Number of seconds after a pin pull a grenade explodes [default 4] knifegrenade_detonate_radius 350 // Radius of explosion when a grenade with its pin pulled explodes--default HE grenade radius is 350 [default 350] knifegrenade_detonate_magnitude 300 // Radius of explosion when a grenade with its pin pulled explodes--default HE grenade magnitude is 100 [default 300] // ***** Sound options ***** knifegrenade_sound_percentpinpull 85 // Percent of the map that can hear grenade pin pulls--set to 0 to eliminate [default 85] knifegrenade_sound_percenttick 60 // Percent of the map that can hear grenade ticks--set to 0 to eliminate [default 60] knifegrenade_sound_percentdetonate 45 // Percent of the map that can hear grenade explosions--set to 0 to eliminate [default 45] // ***** Announcement options ***** knifegrenade_announce_victim 0 // 0 = no change, 1 = announce to player when the pin is pulled on his or her grenade [default 0] knifegrenade_announce_attacker 1 // 0 = no change, 1 = announce to player when he or she pulls the pin on another player's grenade [default 1] knifegrenade_announce_all 2 // 0 = no change, 1 = announce to all players when a player has a grenade pin pulled in chat area, // 2 = announce to all players when a player has a grenade pin pulled on the console [default 2][/syntax] Please see the forum link below for more translations or if you have a translation to add. Please also post general questions or comments.

Installation

Install with:[syntax="es"]es_install knifegrenade[/syntax]or:[syntax="es"]es_install knifegrenade autoload[/syntax]

Version Notes For 6

Updated on: 2010-07-25 22:23:39 EST by SuperDave (View Zip Contents)
- Updated to be compatible with the OrangeBox - Updated kills to be credited to [b]weapon_hegrenade[/b] rather than [b]env_explosion[/b] - Fixed a typo, changing cvar [b]knifegrenade_pinpullexplodeondeath[/b] to [b]knifegrenade_pinpull_explodeondeath[/b] - Added German translation (thanks, shortii13!)

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