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ExplosiveDeaths - Version 3

posted on 2007-05-08 14:39:16
by SuperDave



Description

[b]This addon requires [url=http://www.eventscripts.com/pages/Es_fire]es_fire[/url] to run: [url]http://forums.eventscripts.com/viewtopic.php?f=27&t=42620[/url] Please run this if you are experiencing crashes: [url]http://forums.eventscripts.com/viewtopic.php?f=95&t=41981[/url][/b] Randomly makes players explode when they die. Requires only ES 2.1+ Options:[syntax="es"]// ExplosiveDeaths release 3 options // ./addons/eventscripts/explosivedeaths/explosivedeaths.cfg // http://addons.eventscripts.com/addons/view/explosivedeaths // Load this addon with: es_load explosivedeaths // ***** Sound option ***** explosivedeaths_soundpercent 15 // Percent of map that can hear a player explode--set to 0 for no sound [default 15] // ***** Explosion trigger options ***** // To configure when a player death triggers an explosion, use the following commands: // explosivedeaths_add -weapon- -percent chance of explosion- -magnitude- -radius- // explosivedeaths_remove -weapon- // For reference, the magnitude of the HE grenade is 100 and the radius is 350. // See below for a list of acceptable weapon names. // The following options are an example. Please alter them as desired. explosivedeaths_add #all 25 400 500 // Makes all deaths trigger an explosive death that explode 25% of the time with a magnitude of 400 and a radius of 500 explosivedeaths_add #pistol 35 400 500 // Makes pistol deaths trigger an explosive death which explodes 35% of the time with a magnitude of 400 and a radius of 500 explosivedeaths_add #pistol_headshot 75 400 500 // Makes pistol headshot deaths trigger an explosive death which explodes 75% of the time with a magnitude of 400 and a radius of 500 explosivedeaths_add #sniper_headshot 100 400 600 // Makes sniper headshot deaths trigger an explosive death which explodes 100% of the time with a magnitude of 400 and a radius of 600 explosivedeaths_add team_suicide 100 200 1000 // Makes suicide deaths an explosive death which explodes 100% of the time with a magnitude of 200 and a radius of 1000 explosivedeaths_remove #shotgun // Makes shotgun deaths not explosive explosivedeaths_remove knife // Makes knife deaths not explosive explosivedeaths_remove team // Makes team deaths not explosive // ***** Acceptable weapon names ***** // Below are the weapon names acceptable as explosion triggers along with their more common in-game names. // This is just a reference--these are not options. // The following weapon types are acceptable and allow headshots (some overlap): // #all // #primary // #rifle // #shotgun // #smg // #sniper // #secondary // #pistol // Headshots can be speficied for the following weapons: // deagle - Night Hawk .50C // ak47 - CV-47 // scout - Schmidt Scout // aug - Bullpup // g3sg1 - D3/AU1 // galil - IDF Defender // famas - Clarion 5.56 // m4a1 - Maverick M4A1 Carbine // sg552 - Krieg 552 // sg550 - Krieg 550 Commando // m249 - M249 // awp - Magnum Sniper Rifle // tmp - Schmidt Machine Pistol // mp5navy - KM Sub-Machine Gun // glock - 9x19mm Sidearm // elite - .40 Dual Elites // m3 - Leone 12 Gauge Super // xm1014 - Leone YG1265 Auto Shotgun // usp - KM .45 Tactical // mac10 - Ingram MAC-10 // ump45 - KM UMP45 // p228 - 228 Compact // fiveseven - ES Five-Seven // p90 - ES C90 // The following weapons do not support headshots: // hegrenade - HE Grenade // knife - Knife // team - Team // team_suicide - Suicide // other - Kill that isn't listed (includes kills from ExplosiveDeaths explosions)[/syntax] Please see the forum link below if you have questions or comments.

Version Notes For 3

Updated on: 2007-10-23 03:02:54 EST by SuperDave (View Zip Contents)
Updated to ES 2.0

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