Version History

Back to Addon

Version: 1.7.62
Updated on:
2009-12-20 00:11:29 by Largo Usagi
File Name: 10Pints1.7.62.zip File Size: 35568429 bytes (View Zip Contents)
Version Notes:
-Fixed Negative credit bug in humans -Fixed strong zombie health bug -Started Bonuses as zombies for human players -This version was released fore Avenged
Download this version
Version: 1.7.60
Updated on:
2009-12-17 21:16:19 by Largo Usagi
File Name: 10Pints1.7.60.zip File Size: 35489012 bytes (View Zip Contents)
Version Notes:
-More general bug fixes/Performance -updated xe_valley -zm_ maps now supported as well, -Zombie skins now actually mean something, picture lineups will be done soon. -Added items to the utility database -More Config Options -WIPS- -Calling different admin modules map vote commands so that at the end of a map it doesn't just abruptly change. -Adding More Zombie Types
Download this version
Version: 1.7.59
Updated on:
2009-12-15 19:49:04 by Largo Usagi
File Name: 10Pints1.7.59.zip File Size: 34863012 bytes (View Zip Contents)
Version Notes:
-Bug fixes -Changed so variables set in config are only accessed once on load -removed a lot of try catch and replaced with better data validation -still has xp_ map problems with server crash -new map added xe_valley_beta7 for the xe_ game type -fixed weapon database -started admin plug in for XA
Download this version
Version: 1.7.55
Updated on:
2009-12-12 23:20:40 by Largo Usagi
File Name: xpints1.7.55.zip File Size: 34974590 bytes (View Zip Contents)
Version Notes:
-changed shelving in the human file to cPickle -Added a beta map for the xe_ mode -Code fixes -Added new ammo type Lazer(old lazer now photon) -Bug fixes -Added version check -All 3 Game types are implemented and working -Fixed bugs in human code -Fixed weapon database, some keys where overwritten hiding certain guns from ever showing up
Download this version
Version: 1.7.42
Updated on:
2009-12-11 00:57:55 by Largo Usagi
File Name: xpints1.7.42.zip File Size: 32355119 bytes (View Zip Contents)
Version Notes:
-Added 1st New zombie variation, fast zombie, 55% faster than the rest, but with a lowered amount of HP it adds a bit more to the dynamics of the game play -Added 10pints.cfg so now it is easy to configure the whole mod from one file -overlays for vision currently disabled on hunch that due to error with xflags it may be crashing server -Recoded whole environment file --3 Game types now based on map ---fy_ / xh_ Is now zombie hunt where your objective is to hunt down and kill as many zombies as possible ---de_ / xe_ is Zombie escape mode for the lack of a better name but its your standard king of the hill rule set, you have to get all of your players onto the bomb site and camp for a set period of time --- cs_ / xp_ is still the classic survival mode --Added kill tracking for who gets the most kills in a round -Added weapon mods -Implemented game concept for money being a battery of a sort for your energy weapons -Added ammo mods, currently, Explosive, photon, lazer, plasma, and fragmentary, all adding a different twist -Gun library had extra value added to decide if it can accept mods, or if you have to keep it as you get it -chose new zombie view overlay,(currently disabled see above) -added a few new sounds -dissolve effect still dissolving all corpses, fix in the works, hopefully -now requires native tools because of advantages over est in many situations, allowed more code to be ran with less lag
Download this version
Version: 1.7.00
Updated on:
2009-12-08 03:46:35 by Largo Usagi
File Name: 10Pints1.7.00.zip File Size: 32265637 bytes (View Zip Contents)
Version Notes:
-fixed added damage crash bug -added 10pints.cfg for user options -added custom gui overlays for added environmental effects -fixed zombie sounds at wrong frequencies -added new death effects -re-factored code from the environment file to human/zombie files -random bug fixes -fully tested with full human team for stability, no bug crashes found --------------- Still planning on adding the gun mods and implants as well as support for dods Here is a peek at what the mapper is up to http://www.youtube.com/watch?v=bkNTfbc5TpE
Download this version
Version: 1.6.33
Updated on:
2009-12-07 01:31:18 by Largo Usagi
File Name: xpints.zip File Size: 30034413 bytes (View Zip Contents)
Version Notes:
-Added Sound Engine -Bug Fixes
Download this version
Version: 1.5.17
Updated on:
2009-12-04 18:02:21 by Largo Usagi
File Name: cstrike.zip File Size: 29508334 bytes (View Zip Contents)
Version Notes:
-Added Utilities -Added Custom Models -Added Grenades -Removed all use of exec() -Added to weapon database -Items are removed from shop when bought -Game saves at end of each round -Custom handling for many old errors -Sound engine started -Removed player slowing when hit. -3 Custom maps added xp_italy xp_dust xp_dust2 -In game menus are nicer looking now -Humans may now play as zombies -Round survival bonus for humans increased from 10 to 15 -Round survival bonus for zombies increased form 0 to 10 -xpints.cfg now sets maps time limit to very large number so full map can be played out -10 Pints will now automatically change at the end of a game to xp_italy or xp_dust or xp_dust2 until map vote is finished no longer restarts game over and over and over -Code efficacy addressed in human code -Fixed errors from selling your currently equipped guns -Fixed errors from selling a gun without a primary or secondary equipped -addressed problems that could crash servers -Fixed some spelling mistakes in the menus (probably more, there isnt a spell check in notepad++ Nativity and im to lazy to install one ) -Changed start gear from 2 usp's to an MP5 and USP ----Planned---- -Credits for being alive during round -More zombie variation -Release of our 1st fully custom map for 10 Pints, about 90% done, its epic -Credits earned at end of round scaled to the round number itself Humans get more as the game progresses and zombies get less -Adding sound packs for players to choose as a character voice, sound will trigger when they are out of ammo, or get hurt, add some more flavor to the game -Ambient sounds in the backgrounds to really add to the zombie survival environment -Finally Add the implants -Much Much More
Download this version
Version: 1.1.22
Updated on:
2009-11-25 04:00:05 by Largo Usagi
File Name: xpints.zip File Size: 1814610 bytes (View Zip Contents)
Version Notes:
-Updated shop menus -Added zombies ability to cause bleeding -opened for public opinion -NOTE this is still a WIP and has a planned completion date of january 2010
Download this version
Version: 1.0.35
Updated on:
2009-11-24 03:39:03 by Largo Usagi
File Name: xpints.zip File Size: 17519 bytes (View Zip Contents)
Version Notes:
-Working Shopmenu and Inventory Menus -Working extra damage on stock guns -External Database for guns -Increased Gun inventory from 5 to 9 slots -Credits now eared for surviving a round -Ammo Mods are now in works -Dropped guns need to be despawned
Download this version
Version: 1.0.01
Updated on:
2009-11-23 19:37:09 by Largo Usagi
File Name: xpints.zip File Size: 11085 bytes (View Zip Contents)
Version Notes:
-Program Structure Laid Out -Basic Environment File Done -Working on Human Classes -Default Zombie good -Still needs vote maps -Doesn't account for map type yet de_ fy_ etc.
Download this version
Version: 0.0.01
Updated on:
2009-11-23 17:29:32 by Largo Usagi
File Name: xpints.txt File Size: 90 bytes (View Zip Contents)
Version Notes:
-Hidden place holder, soon to be hidden with code
Download this version
click me