Version History

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Version: 3.6a
Updated on:
2010-02-25 12:20:39 by stabby
File Name: zm_tools3.6.zip File Size: 4735701 bytes (View Zip Contents)
Version Notes:
3.6-3.6a - Improved teleport method. - Fixed bug with anti noob zombie mod. Update 3.5g-3.6 - Recoded entire script for performance, removed the need for ESTOOLS as much as possible. - Improved rage feature. - New improved teleme (players can select target from a menu) - HostageDown now has an option for time delayed random hostage spawn. - Removed obsolete/unstable features: - zm_nuke - CT_anti_world - zm_prop_fix - zm_prop_damageable - zm_infectcloud
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Version: 3.6
Updated on:
2010-02-24 10:45:09 by stabby
File Name: zm_tools3.6.zip File Size: 4735689 bytes (View Zip Contents)
Version Notes:
[color=#ff3419][b]Update 3.5g-3.6[/b][/color] - Recoded entire script for performance, removed the need for ESTOOLS as much as possible. - Improved rage feature. - New improved teleme (players can select target from a menu) - HostageDown now has an option for time delayed random hostage spawn. - Removed obsolete/unstable features: - zm_nuke - CT_anti_world - zm_prop_fix - zm_prop_damageable - zm_infectcloud - Fixed some major and minor bugs of 3.5g
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Version: 3.5g
Updated on:
2009-11-25 19:11:49 by stabby
File Name: zm_tools3.5g.zip File Size: 5100688 bytes (View Zip Contents)
Version Notes:
[b][color=#ff3419]3.5g:[/b][/color] - Added new admin say commands. - Added New configurations for rage mode. - Added Alternative teleme mode for zombies. - Added blood effect when zombies get shot or raged. - Added Noblock option to unblock all players on spawn. - Fixed bug with infectcloud. - Fixed some other minor bugs. [b][color=#ff3419]3.5e:[/b][/color] - Fixed issue of smokegrenade effect model not showing up. - Recoded some parts. [b][color=#ff3419]3.5d:[/b][/color] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [b][color=#ff3419]3.5c:[/b][/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [b][color=#ff3419]3.5b[/b][/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [b][color=#ff3419]KNOWN ISSUES:[/b][/color] - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Grenadelauncher/Tazer can be unstable. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5g
Updated on:
2009-11-25 19:05:24 by stabby
File Name: zm_tools3.5g.zip File Size: 5100689 bytes (View Zip Contents)
Version Notes:
[b][color=#ff3419]3.5g:[/b][/color] - Added new admin say commands. - Added New configurations for rage mode. - Added Alternative teleme mode for zombies. - Added blood effect when zombies get shot or raged. - Added Noblock option to unblock all players on spawn. - Fixed bug with infectcloud. - Fixed some other minor bugs. [b][color=#ff3419]3.5e:[/b][/color] - Fixed issue of smokegrenade effect model not showing up. - Recoded some parts. [b][color=#ff3419]3.5d:[/b][/color] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [b][color=#ff3419]3.5c:[/b][/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [b][color=#ff3419]3.5b[/b][/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [b][color=#ff3419]KNOWN ISSUES:[/b][/color] - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Grenadelauncher/Tazer can be unstable. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5f
Updated on:
2009-11-25 17:49:00 by stabby
File Name: zm_tools3.5f.zip File Size: 5100195 bytes (View Zip Contents)
Version Notes:
[b][color=#ff3419]3.5f:[/b][/color] - Added new admin say commands - Added New configurations for rage mode. - Added Alternative teleme mode for zombies. - Added blood effect when zombies get shot or raged. - Fixed bug with infectcloud. - Fixed some other minor bugs. [b][color=#ff3419]3.5e:[/b][/color] - Fixed issue of smokegrenade effect model not showing up. - Recoded some parts. [b][color=#ff3419]3.5d:[/b][/color] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [b][color=#ff3419]3.5c:[/b][/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [b][color=#ff3419]3.5b[/b][/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [b][color=#ff3419]KNOWN ISSUES:[/b][/color] - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Grenadelauncher/Tazer can be unstable. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5e
Updated on:
2009-11-11 05:27:27 by stabby
File Name: zm_tools3.5e.zip File Size: 4689643 bytes (View Zip Contents)
Version Notes:
[color=#ff3419][b]3.5f:[/b][/color] - Added New configurations for rage mode. - Added Alternative teleme mode for zombies. - Added blood effect when zombies get shot or raged. - Fixed bug with infectcloud. - Fixed some other minor bugs. [color=#ff3419][b]3.5e:[/b][/color] - Fixed issue of smokegrenade effect model not showing up. - Recoded some parts. [color=#ff3419][b]3.5d:[/b][/color] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [color=#ff3419][b]3.5c:[/b][/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [color=#ff3419][b]3.5b[/b][/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [color=#ff3419][b]KNOWN ISSUES:[/b][/color] - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Sometimes the grenadelauncher shoots normal bullets, this is because of the 3 sec cooldown system to prevent lags. In future versions this will be improved. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5e
Updated on:
2009-11-11 05:24:15 by stabby
File Name: zm_tools3.5e.zip File Size: 4689647 bytes (View Zip Contents)
Version Notes:
[color=#ff3419][b]3.5e:[/b][/color] - Fixed issue of smokegrenade effect model not showing up. - Recoded some parts. [color=#ff3419][b]3.5d:[/b][/color] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [color=#ff3419][b]3.5c:[/b][/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [color=#ff3419][b]3.5b[/b][/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [color=#ff3419][b]KNOWN ISSUES:[/b][/color - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Sometimes the grenadelauncher shoots normal bullets, this is because of the 3 sec cooldown system to prevent lags. In future versions this will be improved. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5e
Updated on:
2009-11-11 05:04:15 by stabby
File Name: zm_tools3.5e.zip File Size: 4689632 bytes (View Zip Contents)
Version Notes:
[color=#ff3419][b]3.5e:[/b][/color] - Fixed issue of smokegrenade effect model not showing up. - Recoded some parts. [color=#ff3419][b]3.5d:[/b][/color] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [color=#ff3419][b]3.5c:[/b][/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [color=#ff3419][b]3.5b[/b][/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [color=#ff3419][b]KNOWN ISSUES:[/b][/color - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Sometimes the grenadelauncher shoots normal bullets, this is because of the 3 sec cooldown system to prevent lags. In future versions this will be improved. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5d
Updated on:
2009-11-10 13:24:00 by stabby
File Name: zm_tools3.5d.zip File Size: 4689594 bytes (View Zip Contents)
Version Notes:
[b][color=#ff3419]3.5d:[/color][/b] - Fixed issue of failing to precachemodels on server start. - Removed unnecessary configurations, timers are now using zombiemod configuration. - Added experimental spawnfix feature which would free stucked players on roundstart if a map doesnt have enough spawns. [b][color=#ff3419]3.5c:[/color][/b] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [b][color=#ff3419]3.5b[/color][/b] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [b][color=#ff3419] KNOWN ISSUES:[/color][/b] - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Sometimes the grenadelauncher shoots normal bullets, this is because of the 3 sec cooldown system to prevent lags. In future versions this will be improved. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5c
Updated on:
2009-11-10 02:23:31 by stabby
File Name: zm_tools3.5c.zip File Size: 4689473 bytes (View Zip Contents)
Version Notes:
[color=#0144e3]3.5c:[/color] - Fixed crash issue of grenade launcher. - Added automatic disabling of zombiemod builtin respawn protection when zm tools respawn protection is enabled. - Fixed bug with VIP skins on some servers. [color=#0144e3]3.5b[/color] - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. [color=#ff010c]KNOWN ISSUES:[/color] - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Sometimes the grenadelauncher shoots normal bullets, this is because of the 3 sec cooldown system to prevent lags. In future versions this will be improved. - Admin say commands (@spawn @disarm @zombie @kill) can be unstable when the target is more than one player (ie: clantag is used for target) will be fixed in next version.
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Version: 3.5c
Updated on:
2009-11-09 21:32:57 by stabby
File Name: zm_tools3.5c.zip File Size: 4689465 bytes (View Zip Contents)
Version Notes:
3.5c: - Fixed crash issue of grenade launcher 3.5b - Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a work in progrees, the plantrange doesnt work atm) - Removed some unnecessary expansion. KNOWN ISSUES: - The nuclear bomb may cause server crashes if countdown has begun and the round ends before it is complete. - Sometimes the grenadelauncher shoots normal bullets, this is because of the 3 sec cooldown system to prevent lags. In future versions this will be improved
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Version: 3.5b
Updated on:
2009-11-09 02:21:47 by stabby
File Name: zm_tools3.5b.zip File Size: 4689475 bytes (View Zip Contents)
Version Notes:
Updates: [color=#0000FF]- Added new feature where one random CT gets the ability to plant a bomb and detonate it either by timer or remote detonation. (this is still a W.I.P the plantrange doesnt work atm)[/color] - Removed some unnecessary expansion. Known issues: - The atomic bomb can cause server crashes if the countdown has begun and the round ends. - The grenadelauncher can crash some servers. - Admin say commands can be unstable when the target is multiple players ie: clantag.
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Version: 3.5a
Updated on:
2009-11-08 20:07:58 by stabby
File Name: zm_tools3.5.zip File Size: 4403547 bytes (View Zip Contents)
Version Notes:
- Changed Nuclear Bomb sounds - Fixed bug with random skins mod. Known issues: - The grenadelauncher can cause some servers to crash - The Nuclear Bomb may crash the server if the countdown has begun and the round ends before it is completed. - Admin say commands can be unstable when the target is multiple players ie: clantag.
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Version: 3.5
Updated on:
2009-11-08 19:55:12 by stabby
File Name: zm_tools3.5.zip File Size: 4403547 bytes (View Zip Contents)
Version Notes:
Updates: - Recoded some parts.. - Changed Nuclear bomb sounds. Known issues: - The atomic bomb can cause server crashes if the countdown has begun and the round ends. - The grenadelauncher can cause some servers to crash. - Sometimes on the first map after server restart the admin system will not be loaded, change the map or do es_reload zm_tools3 in console to get it working.
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Version: 3.4b
Updated on:
2009-11-08 16:42:59 by stabby
File Name: zm_tools3.4.zip File Size: 3824440 bytes (View Zip Contents)
Version Notes:
Version 3.4b - Fixed !commands and skin issues.
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Version: 3.4a
Updated on:
2009-11-08 16:17:56 by stabby
File Name: zm_tools3.4.zip File Size: 3824457 bytes (View Zip Contents)
Version Notes:
Updates 4.3a: - fixed small bug with zombieskins KNOWN ISSUES: - Grenadelauncher can crash some servers. - The Nuclear Bomb may crash the server when countdown has begun and the round ends before it is complete.
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Version: 3.4
Updated on:
2009-11-08 15:11:40 by stabby
File Name: zm_tools3.4.zip File Size: 3824428 bytes (View Zip Contents)
Version Notes:
3.4 NOTES: - Fixed major plugin with configuration system, should work without problems now, if u dled 3.3 plz delete it and download this one instead. KNOWN ISSUES: - Grenadelauncher can be unstable and crash some servers. - The Nuclear Bomb can crash the server if countdown hasnt been completed before the round ends.
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Version: 3.3d
Updated on:
2009-11-08 10:21:38 by stabby
File Name: zm_tools3.3.zip File Size: 3823190 bytes (View Zip Contents)
Version Notes:
- Added configuration var for rage color - Fixed some minor issues Known issues: - Grenadelauncher can cause some servers to crash - Nuclear Bomb can crash server if detonated and round has ended before the countdown has completed.
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Version: 3.3d
Updated on:
2009-11-08 09:52:59 by stabby
File Name: zm_tools3.3.zip File Size: 3823129 bytes (View Zip Contents)
Version Notes:
Updates: - Fixed a bug with configuration file. - fixed skins support for "respawn as zombie servers" Known Issues: - The grenadelauncher can crash some servers. - The Nuclear Bomb can crash server if countdown has begon and round has ended before the countdown is complete.
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Version: 3.3c
Updated on:
2009-11-07 20:09:09 by stabby
File Name: zm_tools3.3.zip File Size: 3823121 bytes (View Zip Contents)
Version Notes:
V3.3c - Fixed some bugs - Added teleme mode for admin only KNOWN ISSUES: - The grenade launcher can crash some servers. - The nuclear bomb can crash server if round ends before countdown is completed.
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Version: 3.3c
Updated on:
2009-11-07 20:05:28 by stabby
File Name: zm_tools3.3.zip File Size: 3823121 bytes (View Zip Contents)
Version Notes:
3.3c updates: - fixed some minor bugs. KNOWN ISSUES: - Grenade Launcher can crash some servers. - Nuclear Bomb will crash the server if round has ended before the countdown is complete.
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Version: 3.3b
Updated on:
2009-11-07 19:23:18 by stabby
File Name: zm_tools3.3.zip File Size: 3823056 bytes (View Zip Contents)
Version Notes:
Updates 3.3b: - Added option to announce when an admin joins the game. - Alternative teleme mode for admin only use - Fixed skins bug on zombie respawn servers. Known issues: - The grenadelauncher can cause some servers to crash. - The nuclear bomb can cause crashes when it is detonated and the round ends before the countdown is completed.
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Version: 3.3a
Updated on:
2009-11-07 18:29:12 by stabby
File Name: zm_tools3.3.zip File Size: 3822922 bytes (View Zip Contents)
Version Notes:
NOTE 3.3a Fixed alot of bugs/issues KNOWN ISSUES: - The nuclearbomb can crash the server if countdown has begun and the round ends. - The grenadelauncher can crash some servers.
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Version: 3.3
Updated on:
2009-11-07 17:46:08 by stabby
File Name: zm_tools3.3.zip File Size: 3822893 bytes (View Zip Contents)
Version Notes:
NOTE: There were some massive bugs in 3.2 these are fixed now. KNOWN ISSUES: - The grenade launcher can crash some servers - The Nuclear Bomb can cause crashes if countdown begins and round is ended before the bomb is detonated.
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Version: 3.2b
Updated on:
2009-11-07 06:52:50 by stabby
File Name: zm_tools3.2.zip File Size: 3822784 bytes (View Zip Contents)
Version Notes:
!!!NOTE!!! - Grenadelauncher is unstable and can crash server, this will be fixed asap.
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Version: 3.2a
Updated on:
2009-11-07 04:45:01 by stabby
File Name: zm_tools3.2.zip File Size: 3822813 bytes (View Zip Contents)
Version Notes:
!!!NOTE!!! The grenade launcher can be buggy on some servers and cause it to crash this will be fixed asap.
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Version: 3.2
Updated on:
2009-11-07 03:15:38 by stabby
File Name: zm_tools3.2.zip File Size: 3821842 bytes (View Zip Contents)
Version Notes:
none
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Version: 3.2
Updated on:
2009-11-07 02:59:13 by stabby
File Name: zm_tools3.2.zip File Size: 3048518 bytes (View Zip Contents)
Version Notes:
none
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Version: 3.1
Updated on:
2009-11-07 02:47:51 by stabby
File Name: ZM_Tools3.1.zip File Size: 3048524 bytes (View Zip Contents)
Version Notes:
none
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Version: 3.1
Updated on:
2009-11-07 02:09:43 by stabby
File Name: zm_tools3.1.zip File Size: 3048400 bytes (View Zip Contents)
Version Notes:
none
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