Version History

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Version: 5.1.630
Updated on:
2012-04-01 18:17:03 by 101satoon101
File Name: gungame_5_1_630.zip File Size: 627999 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed issue on round_start[/b][/list]
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Version: 5.1.629
Updated on:
2012-04-01 00:07:45 by 101satoon101
File Name: gungame_5_1_629.zip File Size: 627866 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed storing backups of string value server cvars in modules/backups.py [*]Fixed updating GunGame Info on load if no Included/Custom addons are loaded [*]Changed RoundInfo to ActiveInfo which now has 2 attributes (gungame and round) that store whether the GunGame match is active as well as the round [*]Fixed disabling buyzones if there are any priority addons [*]Added player_changename and server_cvar to priority events (events which "always" fire for each script) [*]Fixed Elimination not respawning players when their killer commits suicide or is team killed[/b][/list]
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Version: 5.1.629
Updated on:
2012-03-31 23:59:26 by 101satoon101
File Name: gungame_5_1_628.zip File Size: 627866 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed storing backups of string value server cvars in modules/backups.py [*]Fixed updating GunGame Info on load if no Included/Custom addons are loaded [*]Changed RoundInfo to ActiveInfo which now has 2 attributes (gungame and round) that store whether the GunGame match is active as well as the round [*]Fixed disabling buyzones if there are any priority addons [*]Added player_changename and server_cvar to priority events (events which "always" fire for each script) [*]Fixed Elimination not respawning players when their killer commits suicide or is team killed[/b][/list]
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Version: 5.1.625
Updated on:
2012-03-25 10:45:53 by 101satoon101
File Name: gungame_5_1_625.zip File Size: 627527 bytes (View Zip Contents)
Version Notes:
[list][b][*]Updated Elimination to be more modular and allow other scripts to more easily access objects within its structure [*]Added a new Backups module that stores server variables and their default values so that when they are no longer needed, they will be set back to the default value [*]Modified gg_tk_punish to utilize RoundInfo.active instead of storing it locally [*]Modified gg_spawn_protect to not set eventscripts_noisy directly, but instead using es.doblock() to call noisy_on and noisy_off [*]Added the "notify" flag to 2 variables that accidentally did not have it set when migrating to the new config system[/b][/list]
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Version: 5.1.622
Updated on:
2012-03-05 13:29:23 by monday
File Name: gungame_5_1_622.zip File Size: 626285 bytes (View Zip Contents)
Version Notes:
[b]../scripts/included/gg_warmup_round/gg_warmup_round.py * Added self.repeat.stop() to the end_warmup() method; calling this method with a custom addon would not stop the timer. ./scripts/included/gg_earn_nade/gg_earn_nade.py * Fixed bug that would not give a nade when playing gg_deathmatch and every player on the other team was dead when it was time to give the nade ./scripts/included/gg_suicide_punish/gg_suicide_punish.py * Modified to use gungame51.modules.active.RoundInfo to know if the round is active[/b]
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Version: 5.1.619
Updated on:
2012-01-31 22:57:46 by 101satoon101
File Name: gungame_5_1_619.zip File Size: 614573 bytes (View Zip Contents)
Version Notes:
[list][b][*]Added [color=green]old_leaders[/color] Event Variable back in on leader events [*]Fixed issues with DeathMatch and Elimination [*]Properly stops players from respawning after the round has ended [*]Fixed issue that would cause the RoundInfo.active value to be incorrect when using PriorityAddons [*]Removed the need for the [color=red]../cfg/gungame51/gg_default_addons.cfg[/color] by moving its only variable ([color=blue]gg_prune_database[/color]) into the [color=green]../cfg/gungame51/gg_en_config.cfg[/color] file [*]Other internal fixes/optimizations[/b][/list]
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Version: 5.1.610
Updated on:
2011-12-31 01:46:18 by 101satoon101
File Name: gungame_5_1_610.zip File Size: 612319 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.609[/color]:[list]./scripts/included/gg_deathmatch/gg_deathmatch.py[list][*]Fixed issue that caused mp_freezetime to not be set correctly [*]This would occur if DeathMatch was the gamemode for the match itself and Warmup was enabled[/list][/list] [color=blue]5.1.610[/color]:[list]./core/weapons/__init__.py[list][*]Fixed issue that caused the weapon order to not be randomized each map[/list][/list][/b][/list]
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Version: 5.1.608
Updated on:
2011-12-28 00:33:56 by 101satoon101
File Name: gungame_5_1_608.zip File Size: 612242 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed issue that caused spawnpoints to not be added properly[/b][/list]
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Version: 5.1.607
Updated on:
2011-12-27 22:22:03 by 101satoon101
File Name: gungame_5_1_607.zip File Size: 612202 bytes (View Zip Contents)
Version Notes:
[list][b][*] Fixed issue that caused DeathMatch and Elimination to not work during the Warmup Round[/b][/list]
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Version: 5.1.606
Updated on:
2011-12-24 11:16:35 by 101satoon101
File Name: gungame_5_1_606.zip File Size: 612175 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed error in gg_map_obj that caused the objectives to not be removed [*]Fixed issue that allowed players to respawn after the round was over in gg_deathmatch [*]Fixed issue that allowed players to level up after the round was over [*]Many other internal changes[/b][/list]
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Version: 5.1.600
Updated on:
2011-12-14 23:04:51 by 101satoon101
File Name: gungame_5_1_600.zip File Size: 608394 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed "Welcome" sound not playing [*]Fixed bug when using gg_end_warmup server command [*]Fixed (hopefully) issues with spawning players on jointeam/joinclass in gg_deathmatch[list]Thanks to [color=blue]L'In20Cible[/color] for finding these bugs and providing fixes[/list] [*]Added/Updated French translations[list]Thanks to [color=blue]L'In20Cible[/color] for providing these!![/list][/b][/list]
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Version: 5.1.598
Updated on:
2011-12-14 22:20:40 by 101satoon101
File Name: gungame_5_1_598.zip File Size: 607790 bytes (View Zip Contents)
Version Notes:
[list][b][*]Fixed "Welcome" sound not playing [*]Fixed bug when using gg_end_warmup server command [*]Fixed (hopefully) issues with spawning players on jointeam/joinclass in gg_deathmatch [*]Added/Updated French translations[list]Thanks to [color=blue]L'In20Cible[/color] for providing these!![/list][/b][/list]
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Version: 5.1.591
Updated on:
2011-11-14 19:58:51 by 101satoon101
File Name: gungame_5_1_591.zip File Size: 601393 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.589[/color]:[list]./core/addons/conflicts.py[list][*] Fixed error caused when removing conflicting addons incorrectly[/list] ./gungame51.py[list][*] Made eventscripts_gg and eventscripts_gg5 variables instead of always calling es.ServerVar [*] Changed the function first_gg_start to check_first_gg_start since there was already a global variable using the previous name [*] Added daggersarge to the list of Beta Testers (he has helped tremendously for quite some time now) [*] Some minor PEP8 changes[/list][/list] [color=blue]5.1.590[/color]:[list][*] Updated some translations that had abnormal characters in them[/list] [color=blue]5.1.591[/color]:[list]./scripts/included/gg_warmup_round/gg_warmup_round.py[list][*] Fixed issue with adding addons to PriorityAddon incorrectly[/list] [*] Other minor changes[/list][/list][/b]
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Version: 5.1.588
Updated on:
2011-11-13 10:59:02 by 101satoon101
File Name: gungame_5_1_588.zip File Size: 601339 bytes (View Zip Contents)
Version Notes:
[list][b][*] Lots of internal changes [*] 2 new Team-based gamemodes are now available:[list][color=blue]gg_teamplay gg_teamwork[/color] [*]For more information on these new gamemodes, see [url]http://forums.gungame.net/viewtopic.php?f=70&t=1947[/url][/list] [*] Changed the way Warmup Round runs:[list][url]http://forums.gungame.net/viewtopic.php?f=70&t=1998[/url][/list] [*] For a full list of more detailed changes, see:[list][url]http://code.google.com/p/gungame51/source/list?num=69&start=588[/url][/list][/b][/list]
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Version: 5.1.519
Updated on:
2011-06-28 01:53:23 by monday
File Name: gungame_5_1_519.zip File Size: 565307 bytes (View Zip Contents)
Version Notes:
./gungame51/scripts/included/gg_map_vote/gg_map_vote.py * Fixed typo that should allow the player command to work, so players can revote. * The rtv command was being registered rather or not gg_map_vote_rtv was set to 1 * Fixed voteSendcmd function ./gungame51/scripts/included/gg_handicap/gg_handicap.py * Removed the attribute current_map * Reworked the handicap so it is applied the first time a player joins a team (Sucked to take a break and go in spec, then come back to machine guns while you are still on glock.) * Added a new setting to allow the use of the old method if the server owner prefers it for some odd reason. ./gungame51/scripts/included/gg_handicap/gg_handicap_config.py * Added gg_handicap_legacy_mode
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Version: 5.1.517
Updated on:
2011-05-28 18:02:06 by Warren
File Name: gungame_5_1_517.zip File Size: 564553 bytes (View Zip Contents)
Version Notes:
./core/messaging/__init__.py: * Added a fix for when a " was included in a string, the source engine cut off the rest of the message.
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Version: 5.1.516
Updated on:
2011-05-24 18:34:11 by 101satoon101
File Name: gungame5_1_516.zip File Size: 563577 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.515[/color]:[list]./core/players/__init__.py[list][*] Optimized code in strip_weapons.[/list] ./gungame51.py[list][*] Added "autokick_disabler" code courteousy of L'In20Cible (http://forums.eventscripts.com/viewtopic.php?t=42620)[list][*]This fixes a variety of issues including no knife, no round end, no map change, etc. and allows for es_fire to be called. [*]This was added as a temporary solution hoping that VALVe eventually offers scripters a better way to execute actions on players. [*]This was also added to prevent continuous reports of an issue we have no control over and is documented in our installation under known issues. [*]Unfortunately, it became enough of an issue to add this hotfix to the code to reduce bug reports.[/list][/list][/list] [color=blue]5.1.516[/color]:[list][*] Added Portuguese translations ([color=green]thanks to gungamebr[/color])[list]./scripts/included/gg_afk_punish/gg_afk_punish.ini ./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.ini ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.ini ./scripts/included/gg_convert/gg_convert.ini ./scripts/included/gg_deathmatch/gg_deathmatch.ini ./scripts/included/gg_elimination/gg_elimination.ini ./scripts/included/gg_friendlyfire/gg_friendlyfire.ini ./scripts/included/gg_handicap/gg_handicap.ini ./scripts/included/gg_hostage_killed_punish/gg_hostage_killed_punish.ini ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.ini ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.ini ./scripts/included/gg_knife_pro/gg_knife_pro.ini ./scripts/included/gg_leader_messages/gg_leader_messages.ini ./scripts/included/gg_level_info/gg_level_info.ini ./scripts/included/gg_map_vote/gg_map_vote.ini ./scripts/included/gg_multi_level/gg_multi_level.ini ./scripts/included/gg_nade_bonus/gg_nade_bonus.ini ./scripts/included/gg_prop_physics/gg_prop_physics.ini ./scripts/included/gg_spawnpoints/gg_spawnpoints.ini ./scripts/included/gg_suicide_punish/gg_suicide_punish.ini ./scripts/included/gg_tk_punish/gg_tk_punish.ini ./scripts/included/gg_warmup_round/gg_warmup_round.ini ./scripts/included/gg_winner_messages/gg_winner_messages.ini ./gungame.ini[/list] ./scripts/included/gg_leader_messages/gg_leader_messages.py[list][*] Added comments and minor changes[/list] ./scripts/included/gg_map_vote/gg_map_vote.py[list][*] PEP8 changes [*] Removed using es.(un)regsaycmd() and instead uses cmdlib[/list] ./scripts/included/gg_map_vote/gg_map_vote_config.py[list][*] Minor change to creation of cfg file[/list] [*] Minor PEP8 updates[list]./core/players/__init__.py ./scripts/included/gg_random_spawn/gg_random_spawn.py ./scripts/included/gg_weapon_order_random/gg_weapon_order_random.py ./scripts/included/gg_winner_messages/gg_winner_messages_config.py ./gungame51.py[/list][/list][/list][/b]
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Version: 5.1.514
Updated on:
2011-05-22 16:24:15 by Warren
File Name: gungame_5_1_514.zip File Size: 561944 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Map voting with mins and max's should finally be functional.
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Version: 5.1.513
Updated on:
2011-05-22 16:14:52 by Warren
File Name: gungame_5_1_513.zip File Size: 561939 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Finally fixed syntax errors. (sorry, thought I had it working when testing)
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Version: 5.1.512
Updated on:
2011-05-22 12:26:28 by Warren
File Name: gungame_5_1_512.zip File Size: 561942 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Fixed unexpected indent issue
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Version: 5.1.511
Updated on:
2011-05-22 00:22:26 by Warren
File Name: gungame_5_1_511.zip File Size: 561937 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: - Implemented maximum number of players for maps to come up in votes. Now you can either have no min or max, a min, or a min and a max range. ../cfg/gungame51/gg_vote_list.txt: - Changed to show examples of max usage.
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Version: 5.1.510
Updated on:
2011-04-19 16:12:03 by 101satoon101
File Name: gungame5_1_510.zip File Size: 560827 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.510[/color]:[list]./core/events/__init__.py[list][*] Added new event gg_leader_disconnect[/list] ./core/events/data/es_gungame_events.res[list][*] Added gg_leader_disconnect to the events[/list] ./core/leaders/__init__.py[list][*] Remove sending messages for new leaders [*] Messages are now handled in the gg_leader_messages included addon [*] Added in firing gg_leader_disconnect when one of the current leaders disconnects[/list] ./core/weapons/__init__.py[list][*] Fixed multikill issue for hopefully the last time[/list] ./gungame.ini[list][*] Removed Leader change messages [*] Removed Level Info messages [*] Removed PlayerWon messages [*] All of these messages are now in their specific included addon[/list] ./gungame51.py[list][*] Removed sending HudHint Level Info to players [*] Level Info is now controlled by the included addon gg_level_info [*] Removed sending PlayerWon messages [*] PlayerWon messages are now controlled by the included addon gg_winner_messages[/list] ./scripts/included/gg_map_obj/gg_map_obj.py[list][*] Removed giving players a defuser, since this functionality is already in gungame51.py and the setting is in gg_en_config.cfg [*] Also, if giving defusers was only in gg_map_obj, whenever it is Disabled, no one would get defusers[/list] [*] Added 3 new included addons[list]./scripts/included/gg_leader_messages[list][*] Sends chat messages when there is a new leader[/list]./scripts/included/gg_level_info[list][*] Sends hudhint for player's level info[/list]./scripts/included/gg_winner_messages[list][*] Sends chat, toptext, and centermsg to all players when someone wins a round of GunGame[/list][/list] [*] Changed many addons to first check the player's team (either es.getplayerteam or es_userteam) then to check getPlayer(userid).isdead[list]./gungame51.py ./scripts/included/gg_elimination/gg_elimination.py ./scripts/included/gg_noblock/gg_noblock.py ./scripts/included/gg_spawn_protect/gg_spawn_protect.py ./scripts/included/gg_warmup_round/gg_warmup_round.py[/list] [*] Changed all instances of es.createentitylist() to use es.getEntityIndexes()[list]./gungame51.py ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.py[list][*] Also changed getPlayer(userid).handle to es.getplayerhandle(userid)[/list]./scripts/included/gg_map_obj/gg_map_obj.py ./scripts/included/gg_multi_level/gg_multi_level.py[list][*] Also changed es.getplayerteam to use Event Variables[/list]./scripts/included/gg_random_spawn/gg_random_spawn.py ./scripts/included/gg_spawnpoints/gg_spawnpoints.py[/list] [*] Other minor changes with no actual effect[list]./scripts/included/gg_multi_nade/gg_multi_nade.py ./scripts/included/gg_nade_bonus/gg_nade_bonus.py ./scripts/included/gg_turbo/gg_turbo.py[/list][/list][/list][/b]
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Version: 5.1.509
Updated on:
2011-04-16 19:51:23 by 101satoon101
File Name: gungame5_1_509.zip File Size: 552501 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.508[/color]:[list]./core/messaging/__init__.py[list][*] Added support for #darkgreen (or \x05 ) color in chat messages[/list] ./core/weapons/__init__.py[list][*] Fixed an issue with gg_multikill_override [*] Now stores backup values for the default values for each level's multikill per weapon order[/list] ./gungame51.py[list][*] If there is an error during the loading of GG51, it now unloads properly[/list] [*] Edited some _config.py files to match a standard[/list] [color=blue]5.1.509[/color]:[list]./gungame51.py[list][*] Added missing global statement[/list] ./core/cfg/__init__.py[list][*] Reverted es.mexec() back to cfglib's .execute()[/list] ./core/cfg/files/gg_en_config.py[list][*] Corrected the path shown in 2 config files[/list][/list][/b][/list]
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Version: 5.1.506
Updated on:
2011-03-28 22:49:08 by 101satoon101
File Name: gungame5_1_506.zip File Size: 552913 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.504[/color]:[list]./core/weapons/__init__.py[/b][list][*] changed coding around printing Weapon Order[/list] [b]./gungame.ini[/b][list][*] Organized file [*] Added [WeaponOrder:Echo] and modified [WeaponOrder:Echo:TableColumns] for printing out Weapon Order[/list] [b]./scripts/included/gg_deathmatch/gg_deathmatch.py[/b][list][*] Added dbgmsg for Loaded in load[/list][/list] [b][color=blue]5.1.505[/color]:[list]./core/weapons/__init__.py[/b][list][*] minor changes related to printing weapon order[/list] [b]./gungame.ini[/b][list][*] Removed strings that are now in Included Addons [*] minor changes related to printing weapon order[/list] [b][*] Added new Included Addons ini files. Moved related strings into their separate ini files.[/b][list]./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.ini ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.ini ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.ini ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.ini ./scripts/included/gg_prop_physics/gg_prop_physics.ini[/list] [b][*] Added translations to info for addons[/b][list]./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.py ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.py ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.py ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.py ./scripts/included/gg_prop_physics/gg_prop_physics.py[/list][/list] [b][color=blue]5.1.506[/color]:[list]./core/cfg/__init__.py[/b][list][*] Replaced cfglib's .execute() with es.mexec until next ES release[/list] [b]./gungame.ini[/b][list][*] Added Addon Loaded and Addon Unloaded strings[/list] [b]./gungame51.py[/b][list][*] Changed gg_addon_loaded and gg_addon_unloaded dbgmsg's to use langstring [*] Removed check on gg_multikill_override that caused multikill not to be reconfigured when set to 0[/list][/list][/list]
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Version: 5.1.506
Updated on:
2011-03-08 15:35:28 by 101satoon101
File Name: gungame5_1_506.zip File Size: 557805 bytes (View Zip Contents)
Version Notes:
[list][b][color=blue]5.1.504[/color]:[list]./core/weapons/__init__.py[/b][list][*] changed coding around printing Weapon Order[/list] [b]./gungame.ini[/b][list][*] Organized file [*] Added [WeaponOrder:Echo] and modified [WeaponOrder:Echo:TableColumns] for printing out Weapon Order[/list] [b]./scripts/included/gg_deathmatch/gg_deathmatch.py[/b][list][*] Added dbgmsg for Loaded in load[/list][/list] [b][color=blue]5.1.505[/color]:[list]./core/weapons/__init__.py[/b][list][*] minor changes related to printing weapon order[/list] [b]./gungame.ini[/b][list][*] Removed strings that are now in Included Addons [*] minor changes related to printing weapon order[/list] [b][*] Added new Included Addons ini files. Moved related strings into their separate ini files.[/b][list]./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.ini ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.ini ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.ini ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.ini ./scripts/included/gg_prop_physics/gg_prop_physics.ini[/list] [b][*] Added translations to info for addons[/b][list]./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.py ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.py ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.py ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.py ./scripts/included/gg_prop_physics/gg_prop_physics.py[/list][/list] [b][color=blue]5.1.506[/color]:[list]./core/cfg/__init__.py[/b][list][*] Replaced cfglib's .execute() with es.mexec until next ES release[/list] [b]./gungame.ini[/b][list][*] Added Addon Loaded and Addon Unloaded strings[/list] [b]./gungame51.py[/b][list][*] Changed gg_addon_loaded and gg_addon_unloaded dbgmsg's to use langstring [*] Removed check on gg_multikill_override that caused multikill not to be reconfigured when set to 0[/list][/list][/list]
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Version: 5.1.503
Updated on:
2011-01-12 22:27:04 by 101satoon101
File Name: gungame5_1_503.zip File Size: 549720 bytes (View Zip Contents)
Version Notes:
[list][b]./gungame51.py[/b][list][*] Changed the way we forced the weapon order to print, since it was causing errors on some servers[/list] [b]./core/weapons/__init__.py[/b][list][*] Changed item.name to item.namebase when parsing weapon orders [*] This way, it doesn't carry the .txt extension when first being parsed [*] Before, it would be parsed again, if GunGame needed to use that file [*] Including the .txt extension was causing KeyErrors on some servers[/list][/list]
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Version: 5.1.502
Updated on:
2011-01-11 16:38:12 by Warren
File Name: gungame5_1_502.zip File Size: 550682 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Updated list of developers.
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Version: 5.1.500
Updated on:
2011-01-06 22:44:27 by 101satoon101
File Name: gungame5_1_500.zip File Size: 548684 bytes (View Zip Contents)
Version Notes:
[b][color=blue]5.1.497[/color]:[/b][list][b]./gungame51.py[/b][list][*] Updated info.Website now that the forum is on a new domain [*] Added server console messages for the rest of the initialization process [*] Now loads main, included, and custom configs separately (due to custom addons being a separate part of the initialization process) [*] Now executes load_weapon_orders (due to printing out the console messages when parsing the weapon order files at the proper place in the initialization) [*] Moved make_downloadable (due to printing out the console messages when parsing the sound pack files at the proper place in the initialization) [*] Now executes set_weapon_order in completeInitialize so that the weapon order will always print out when loading GunGame[/list] [b]./gungame.ini[/b][list][*] Modified a few of the strings for removing Warmup from the initialization process [*] Added hostage level up restriction messages[/list] [b]./core/weapons/__init__.py[/b][list][*] Added server console messages when parsing weapon order files [*] Removed load_weapon_orders from being executed on import[list][*] Now executed directly inside gungame.py to show server console messages at the correct time during loading[/list][/list] [b]Added server console messages when registering default GunGame commands[/b][list]./core/menus/leader_menu.py ./core/menus/level_menu.py ./core/menus/rank_menu.py ./core/menus/score_menu.py ./core/menus/weapons_menu.py ./core/menus/winners_menu.py[/list] [b]./core/sound/__init__.py[/b][list][*] Added server console messages when first parsing sound pack files[/list] [b]./core/messaging/__init__.py[/b][list][*] Added "#default" to the beginning of es.tell messages [*] This was due to messages being sent in "only" default color[/list] [b]./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.py[/b][list][*] Added sending messages to users that they cannot skip knife/nade level[/list] [b]./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.py[/b][list][*] Added sending messages to users that they cannot skip knife/nade level[/list] [b]./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.py[/b][list][*] Added sending messages to users that they cannot skip knife/nade level[/list] [b]./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.py[/b][list][*] Added sending messages to users that they cannot skip knife/nade level[/list] [*] [b]Minor updates to many files to follow a standard[/b][/list] [b][color=blue]5.1.498[/color]:[/b][list][b]./gungame51.py[/b][list][*] Moved es.loadevents() from completeInitialize to initialize [*] An error occurred on first load when events had not been loaded in time[/list] [b]Fixed an error when sending messages about not skipping knife/nade level[/b][list]./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.py ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.py ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.py ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.py[/list] [b]./scripts/included/gg_turbo/gg_turbo.py[/b][list][*] Added in a possible fix for the "Player has left server" error[/list][/list] [b][color=blue]5.1.499[/color]:[/b][list][b]./gungame51.py[/b][list][*] Added a small delay before forcing the weapon order to print out (which is for when re-loading GunGame) [*] The values of gg_weapon_order_file and gg_weapon_order_sort_type were still 0 when this was called if GunGame is loaded on server startup[/list][/list] [b][color=blue]5.1.500[/color]:[/b][list][b]./gungame51.py[/b][list][*] gg_unload now fires[/list] [b]./scripts/included/gg_warmup_round/gg_warmup_round.py[/b][list][*] Fixed error that was caused by unloading either gg_deathmatch or gg_elimination and loading the other [*] It was caused due to the shared dependencies[/list][/list]
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Version: 5.1.496
Updated on:
2010-12-20 00:20:02 by 101satoon101
File Name: gungame5_1_496.zip File Size: 547494 bytes (View Zip Contents)
Version Notes:
[b][color=blue]5.1.493[/color]:[/b][list][b]./gungame51.py[/b][list][*]Updated to send user specific language strings for Current_Level_HudHint on spawn/levelup[/list][/list] [b][color=blue]5.1.494[/color]:[/b][list][b]./gungame51.py[/b][list][*]Now adds gungame to sv_tags value[/list] [b]./scripts/included/gg_warmup_round/gg_warmup_round.py[/b][list][*]Fixed issue when unloading other Included Addons [*]This caused an error when those addons had already been unloaded[/list][/list] [b][color=blue]5.1.495[/color]:[/b][list][b]./gungame51.py[/b][list][*]Changed the code around adding/removing gungame from sv_tags[/list][/list] [b][color=blue]5.1.496[/color]:[/b][list][*][b]Updated language files with Russian translations (thanks to [color=green]Danfocus[/color] for the translations)[/b][list]./gungame.ini ./scripts/included/gg_hostage_killed_punish/gg_hostage_killed_punish.ini ./cfg/gungame51/translations/gg_save_level.ini ./cfg/gungame51/translations/gg_save_winners.ini[/list] [b]./gungame51.py[/b][list][*]Added token to GunGame_Load message for version number[/list] [b]./scripts/included/gg_map_vote/gg_map_vote.py[/b][list][*]Added missing gamethread import[/list][/list]
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Version: 5.1.492
Updated on:
2010-10-28 21:52:18 by 101satoon101
File Name: gungame5_1_492.zip File Size: 547071 bytes (View Zip Contents)
Version Notes:
[b]./core/weapons/__init__.py[/b][list][*] Fixed an issue with #random and #reversed weapon orders that caused them to not keep multiple knife and hegrenade levels [*] Fixed a couple errors in variable names[/list] [b]./gungame51.py[/b][list][*] Fixed bug that caused gg_nade_bonus weapon_order to be randomized every es_map_start instead of the gungame weapon_order[/list] [b]./core/sound/__init__.py[/b][list][*] Fixed bug that caused commented lines (lines that start with //) to be chosen for random sounds[/list]
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Version: 5.1.488
Updated on:
2010-10-20 00:38:28 by 101satoon101
File Name: gungame5_1_488.zip File Size: 546967 bytes (View Zip Contents)
Version Notes:
[b]./scripts/included/gg_spawn_protect/gg_spawn_protect.py:[/b][list][*]fixed occasional error with getPlayer().isdead[/list] [b]Added settings for Hostage Objectives:[list][*]./scripts/included/gg_hostage_rescued_levels [*]./scripts/included/gg_hostage_killed_punish [*]./scripts/included/gg_hostage_stopped_levels[/list][/b] [b]./core/players/__init__.py:[/b][list][*]fixed error that caused bots to not start any round with the bomb[/list] [b]./gungame51.py:[/b][list][*]fixed level info hudhint showing 1 / 1 kills [*]now shows x / y kills only if required kills is greater than 1[/list] [b]./addons/eventscripts/gungame51/core/events/__init__.py:[/b][list][*]properly identified recentWinner as a global to stop the startup warning[/list]
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Version: 5.1.481
Updated on:
2010-07-27 03:19:52 by XE_ManUp
File Name: gungame5_1_481.zip File Size: 541004 bytes (View Zip Contents)
Version Notes:
[b]./core/weapons/__init__.py:[/b] [LIST][*] Added "self.echo()" to the restart_round() method.[/LIST] [b]gungame51.py:[/b] [LIST][*] Added langstring debug messages for initial load and loading of configs. [*] Changed the delay for completeInitialize() to 0.1. [*] Removed setting of the weapon order from the completeInitialize() function. [LIST][*] This was raising exceptions due to the delay in executing configs in the previous revision, but was not caught until now. [*] Event server_cvar picks up on this, and sets the weapon order, so the removal will not effect anything.[/LIST] [*] Commented out some debug lines. [*] Deleted the commented out PriorityAddon() code.[/LIST]
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Version: 5.1.480
Updated on:
2010-07-26 21:10:54 by XE_ManUp
File Name: gungame5_1_480.zip File Size: 541111 bytes (View Zip Contents)
Version Notes:
[b]./scripts/included/gg_noblock/gg_noblock.py:[/b] [LIST][*] Fixed a bug to where no block would attempt to be set on players that had not yet joined a team.[/LIST] [b]./core/cfg/__init__.py:[/b] [LIST][*] Added a very slight delay to execute the configs created by cfglib. [list][*] On Linux, the adding of the "notify" flag and the config execution happened at the same time, and the notify flag would not trigger the event when the config was executed, because it had not taken effect yet. [*] Special thanks to PabloP for allowing me the use of his Linux server for troubleshooting this issue.[/list][/LIST]
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Version: 5.1.478
Updated on:
2010-07-24 10:24:10 by XE_ManUp
File Name: gungame5_1_478.zip File Size: 540963 bytes (View Zip Contents)
Version Notes:
[b]./core/addons/__init__.py:[/b] [list][*] Replaced "os.[*]" methods with "path.[*]" methods. [*] Added a caching system for get_valid_addons(): - We were reading from disk and iterating the directory each time this was called. It was called quite a bit, and this should improve loading performance. - The first time get_valid_addons() is called, the directory is read and cached. Any subsequent calls to get_valid_addons() return the cached results. [*] Added caching for AddonManager().get_addon_type(). [*] Added caching for AddonManager().addon_exists().[/list] [b]./core/cfg/__init__.py:[/b] [list][*] Fixed config loading to fire in the order "main -> included -> custom" as was originally intended. It seemed that in some cases, custom addons were loaded before included addons. [*] Replaced "os.[*]" methods with "path.[*]" methods. [*] Added config types caching for get_config_list(): - We were reading from disk and iterating the directory each time this was called. It was called quite a bit, and this should improve loading performance. I created a new function, __cache_configs(), to cache the config list on load of GunGame.[/list] [b]./core/messaging/__init__.py:[/b] [list][*] Removed unused import: "import os.path".[/list] [b]./core/weapons/__init__.py: [list][*] Replaced "os.[*]" methods with "path.[*]" methods. [*] Reading the weapon order file now uses a "with statement".[/list] [b]./scripts/included/gg_weapon_order_random/gg_weapon_order_random.py:[/b] [list][*] Removed unused import: "import os.path". [*] Replaced "os.[*]" methods with "path.[*]" methods.[/list]
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Version: 5.1.477
Updated on:
2010-07-13 00:12:27 by XE_ManUp
File Name: gungame5_1_477.zip File Size: 540813 bytes (View Zip Contents)
Version Notes:
[b]Revision: 477[/b] ./core/__init__.py: * Corrected a slight bug that I created that said files were deleted when they weren't. ./core/addons/__init__.py: * Updated the gungame_info version check to be slightly more efficient. - It was checking to make sure we only scanned *.py files, which is the only thing that get_file_list() returns, anyway. - It was making sure that we did not look in the ./core/events/data directory, which contains no *.py files. * Removed white space. ---- Modified : /trunk/cstrike/addons/eventscripts/gungame51/core/__init__.py Modified : /trunk/cstrike/addons/eventscripts/gungame51/core/addons/__init__.py [b]Revision: 476[/b] ./core/__init__.py: * Moved old file deletion code from gungame51.py to this file, which executes before GunGame is fully initialized. * Added "import es". * Changed "ServerVar" to "es.ServerVar". * Removed "from es import ServerVar". ./core/weapons/__init__.py: * Changed "getPlayerList" to "getUseridList". gungame51.py: * Removed old file deletion code and imports - moved to ./core/__init__.py. ./scripts/included/gg_friendlyfire/gg_friendlyfire.py: * Changed "getPlayerList" to "getUseridList". ./scripts/included/gg_noblock/gg_noblock.py: * Changed "getPlayerList" to "getUseridList". ./scripts/included/gg_warmup_round/gg_warmup_round.py: * Changed "getPlayerList" to "getUseridList" in some cases. [b]Revision: 475[/b] ./scripts/included/gg_deathmatch/gg_deathmatch.py: * Added "import gamethread". ---- Modified : /trunk/cstrike/addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py [b]Revision: 474[/b] gungame51.py: * Removed the es_flags removal of the notify flag for the "nextlevel" CVAR. [b]Revision: 473[/b] ./core/addons/__init__.py * Optimized the gungame_info function ./gungame51.py * Removed unnecessary delay [b]Revision: 472[/b] All: * Updated versioning to automatically save 5.1.<rev> in the "info.version" AddonInfo() instance. [b]Revision: 471[/b] ./scripts/included/gg_friendlyfire/gg_friendlyfire.py: * Testing versioning theory. [b]Revision: 470[/b] gg_knife_pro.py, gg_multi_level.py: * Reverted to previous versions, as it is no longer necessary to delay events due to an upcoming EventScripts release. [b]Revision: 469[/b] ./core/events/__init__.py: * Removed delays on event firing. gungame51.py, gg_deathmatch.py, gg_friendlyfire.py, gg_warmup_round.py: * Removed es_flags commands that removed the notify flag. NOTE: An upcoming EventScripts release will render these temporary fixes as unnecessary. Simply trying to stay ahead of the curve. [b]Revision: 468[/b] Updated language file with French translations and updated the GGThanks for a few more languages. [b]Revision: 467[/b] Updated language file: gungame51/gungame.ini
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Version: 5.1.466
Updated on:
2010-07-06 21:32:03 by monday
File Name: gungame5_1_466.zip File Size: 539567 bytes (View Zip Contents)
Version Notes:
./scripts/included/gg_welcome_msg/gg_welcome_msg_config.py * Fixed typo in the cfg file, it was referencing the wrong .txt file to edit. ./included/gg_thanks * Removed ./eventscripts/gungame51/scripts/included/gg_error_logging * Removed ./eventscripts/_libs/python/cfglib.py * Removed ./gungame51/gungame51.py * Fixed some formating with es_load output * Added GG Thanks * Added remove files function (allows us to easily remove old files) * Updated for new core logging system * Updated code for removal of the notify flag for: - mani_nextmap - sm_nextmap * This prevents crashes temporarily. ./scripts/included/gg_deathmatch/gg_deathmatch.py: * Removed the notify flag from: - mp_freezetime - mp_roundtime * This may or may not fix some crashing issues. ./eventscripts/gungame51/core/logs/__init__.py * Added new core section to handle error logging, making it a mandatory part of gungame. ./scripts/included/gg_warmup_round/gg_warmup_round.py: * Removed the notify flag from mp_freezetime to see if that helps cut back on crashes (TEMPORARY FIX). ./core/messaging/__init__.py: * Added additional arguments to saytext2 as required by the new engine update to prevent errors and spam in the console. Technically, this is a usermsg library issue - but it will fix the problem until a library update is shipped with the official release. I intend on committing to the ES usermsg library at some point as well. ./scripts/included/gg_friendlyfire/gg_friendlyfire.py: * Removed the notify flag from mp_friendlyfire temporarily to combat crashes. ./core/addons/__init__.py * Changed some es_load output stuff * Fixed the syntax warning ./core/events/__init__.py * Fixed a syntax warning ./core/menus/leader_menu.py * Fixed a syntax warning
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Version: 5.1.457
Updated on:
2010-07-01 16:16:09 by monday
File Name: gungame5_1_457.zip File Size: 548380 bytes (View Zip Contents)
Version Notes:
./eventscripts/_libs/python/cfglib.py * Changed to use exec instead of es_mexec when the cfg file is in the /cfg directory. This change is reverse compatible! ./gungame51/core/cfg/__init__.py * Updated to execute cfg files with es.server.queuecmd() instead of es.server.cmd()
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Version: 5.1.456
Updated on:
2010-07-01 10:17:35 by XE_ManUp
File Name: GunGame5_1_456.zip File Size: 547212 bytes (View Zip Contents)
Version Notes:
[b]./_libs/python/cfglib.py:[/b] [LIST] [*] Reverted to the cfglib that is shipped with EventScripts due to backwards-compatibility reasons. [/LIST] [b]./core/events/__init__.py:[/b] [LIST] [*] Fixed a bug for the "leaders" and "old_leaders" event values to using the "setint" method instead of "setstring" method. [*] Fixed a bug to where EventScripts would error "No valid command situation for es_event!, #, ..." due to the event values for "leaders" and "old_leaders" being set to a blank string (""). [/LIST] [b]./cstrike/GunGame 5.1 License.txt:[/b] [LIST] [*] Moved to "../addons/eventscripts/gungame51/GunGame 5.1 License.txt" for es_install compatibility. [/LIST] [b]gungame51.py:[/b] [LIST] [*] Added a temporary crash fix by removing the notify flag from the cvar "nextlevel", which would crash the server when we fired game_end when a player wins. This would trigger server_cvar, causing a crash. [/LIST]
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Version: 5.1.454
Updated on:
2010-06-30 03:49:14 by monday
File Name: gungame5_1_454.zip File Size: 545416 bytes (View Zip Contents)
Version Notes:
./core/weapons/__init__.py * Fixed a debug syntax error * Changing weapon files now properly fires mp_restartgame ./gungame51.py * Temporary fix for the crashes that occur while SourceMod is running. ./core/addons/__init__.py * Fixed a typo in gungame_info ./core/cfg/__init__.py * Fixed an issue where addons where not properly reloading when es_reload was used. * Fixed a problem where addons would not properly load if their cvar was defaulted to load. ./scripts/included/gg_error_logging/gg_error_logging.py * Fixed a debug syntax error * Fixed the 255 character limit problem when printing errors to console ./addons/eventscripts/_libs/python/cfglib.py * Temporary fix for cfglib
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Version: 5.1.453
Updated on:
2010-06-28 09:27:30 by Warren
File Name: GunGame5_1_453.zip File Size: 541410 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/events/__init__.py: * Delayed event intialization + firing ../addons/eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py : * Now removes weapons on the ground every 5 seconds because spawnflags 2 no longer removes them. ../addons/eventscripts/gungame51/scripts/included/gg_knife_pro/gg_knife_pro.py: * Implemented fireEvent. ../addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level. py: * Implemented fireEvent. ../addons/eventscripts/gungame51/scripts/included/gg_multi_nade/gg_multi_nade.py : * Removed extra line breaks.
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Version: 5.1.452
Updated on:
2010-06-24 17:27:00 by Warren
File Name: GunGame5_1_452.zip File Size: 541086 bytes (View Zip Contents)
Version Notes:
../: * Updated all translation files to included Polish translations, courteousy of JUD4S.
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Version: 5.1.451
Updated on:
2010-06-07 10:25:13 by monday
File Name: gungame5_1_451.zip File Size: 536609 bytes (View Zip Contents)
Version Notes:
./gg_handicap/gg_handicap.py ./gg_handicap/gg_handicap_config.py * Added gg_handicap_no_reconnect, which prevents players from abusing the handicap system by rejoining the server to get a better gun. ./gg_nade_bonus/gg_nade_bonus_config.py ./gg_warmup_round/gg_warmup_round_config.py * Fixed spelling errors
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Version: 5.1.450
Updated on:
2010-05-28 01:04:11 by XE_ManUp
File Name: gungame5_1_450.zip File Size: 536165 bytes (View Zip Contents)
Version Notes:
player init * added preventlevelup to Player class (simular to preventlevel, but only prevents leveling up) * added preventleveldown to Player class (simular to preventlevel, but only prevents leveling down) * Conformed give() method to PEP8 chatacter limit ** Developer note: I added these 2 attributes because trying to control 1 direction of preventlevel is difficult for modules to control. I left the original preventlevel there for any compatibility issues I may have missed. I currently see no reason to remove it anyhow... knife_pro * Integrated preventlevelup and preventleveldown * Fixed a logic error which would incorrectly play the level down sound without revoking the level (due to preventlevel) gg_turbo * Removed unused imports (weaponlib.getWeaponList and spe) The following files were conformed to the PEP8 character limit: ./core/__init__.py ./core/addons/__init__.py ./core/cfg/__init__.py ./core/debug/__init__.py ./core/events/__init__.py ./core/menus/level_menu.py ./core/menus/score_menu.py ./core/menus/weapons_menu.py ./core/messaging/__init__.py ./core/players/shortcuts.py ./core/sound/__init__.py ./core/weapons/__init__.py ./core/weapons/shortcuts.py ./included/gg_afk_punish/gg_afk_punish.py ./included/gg_bomb_defused_levels/gg_bomb_defused_levels.py ./included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.py ./included/gg_dead_strip/gg_dead_strip.py ./included/gg_error_logging/gg_error_logging.py ./included/gg_map_obj/gg_map_obj.py ./included/gg_map_vote/gg_map_vote.py ./included/gg_map_vote/gg_map_vote_config.py ./included/gg_random_spawn/gg_random_spawn.py ./included/gg_reload/gg_reload.py ./included/gg_spawn_protect/gg_spawn_protect.py ./included/gg_spawnpoints/gg_spawnpoints.py ./included/gg_suicide_punish/gg_suicide_punish.py ./included/gg_tk_punish/gg_tk_punish.py ./included/gg_welcome_msg/gg_welcome_msg.py ../addons/eventscripts/gungame51/* * Added Russian translations as provided by Danfocus. Thank you, Danfocus, for helping enhance GunGame for our Russian gamers! * ???????? ??????? ???????, ??? ??? ????????????? Danfocus. ???????, Danfocus, ??? ???????? ?????? ?? ?????????? GunGame ??? ????? ??????? ???????!
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Version: 5.1.448
Updated on:
2010-05-19 16:58:08 by Warren
File Name: GunGame5_1_448.zip File Size: 531833 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/players/__init__.py: * No longer allows respawning unassigned players with Player.respawn(). ../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py : * Possibly fixed gg_deathmatch not respawning players who join in the middle of the round when gg_dm_respawn_delay is 0.
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Version: 5.1.447
Updated on:
2010-05-19 16:04:40 by Warren
File Name: GunGame5_1_447.zip File Size: 531739 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py : * Fixed an error caused if playerlib doesn't find a current weapon for the player. ../addons/eventscripts/gungame51/scripts/included/gg_knife_pro/gg_knife_pro.py: * Fixed a now incorrect comment. ../addons/eventscripts/gungame51/scripts/included/gg_thanks/gg_thanks.py: * Removed a duplicate name.
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Version: 5.1.446
Updated on:
2010-05-19 05:01:56 by XE_ManUp
File Name: GunGame5_1_446.zip File Size: 530798 bytes (View Zip Contents)
Version Notes:
../core/players/__init__.py: * Added a return value to the Player(userid).levelup() and Player(userid).leveldown() methods. - It was only returning False and not True via the Player() instance. ./gg_handicap/gg_handicap.py * Removed a 'wtf..' debug message I accidentally left in there LOL
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Version: 5.1.444
Updated on:
2010-05-17 18:50:26 by Warren
File Name: GunGame5_1_444.zip File Size: 531739 bytes (View Zip Contents)
Version Notes:
./gg_knife_pro/gg_knife_pro.py ./gg_knife_pro/gg_knife_pro_config.py * Added ability to knife off nade level
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Version: 5.1.441
Updated on:
2010-05-14 10:45:24 by Warren
File Name: GunGame5_1_441.zip File Size: 531010 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Made changes for compatibility with config execution on the OrangeBox engine. ../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py : * Fixed a typo.
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Version: 5.1.440
Updated on:
2010-05-06 15:41:32 by Warren
File Name: GunGame5_1_440.zip File Size: 530900 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Fixed nominated maps showing up twice in a vote because we didn't check if the map was already in the vote before forcing it in.
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Version: 5.1.439
Updated on:
2010-05-06 03:04:14 by Warren
File Name: GunGame5_1_439.zip File Size: 530877 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py: * No longer strips c4 if bomb objectives are enabled. ../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Now enforces a 5 second chattime after an RTV map vote.
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Version: 5.1.438
Updated on:
2010-05-05 21:07:12 by Warren
File Name: GunGame5_1_438.zip File Size: 530801 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Now only enables RTV and nominate with gg_map_vote 1.
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Version: 5.1.437
Updated on:
2010-05-05 20:02:02 by Warren
File Name: GunGame5_1_437.zip File Size: 530798 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Changed RTV message to saytext2.
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Version: 5.1.436
Updated on:
2010-05-05 19:50:35 by Warren
File Name: GunGame5_1_436.zip File Size: 530797 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Changed back game_end giving for consistency. ../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.ini: * Implemented RTV and nominations. ../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Implemented RTV and nominations. ../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote_config .py: * Implemented RTV and nominations.
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Version: 5.1.435
Updated on:
2010-05-03 21:45:51 by Warren
File Name: GunGame5_1_435.zip File Size: 528876 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py: * Fixed joinclass being stopped at times. ../addons/eventscripts/gungame51/scripts/included/gg_elimination/gg_elimination.py: * Fixed joinclass being stopped at times.
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Version: 5.1.434
Updated on:
2010-05-03 21:26:11 by Warren
File Name: GunGame5_1_434.zip File Size: 528863 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_elimination/gg_elimination.py: * Fixed cases where we stopped joinclass from firing, by returning 1 instead of None.
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Version: 5.1.433
Updated on:
2010-05-03 16:23:24 by Warren
File Name: GunGame5_1_433.zip File Size: 528860 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py : * Now players will spawn initially after choosing a model, instead of a team. ../addons/eventscripts/gungame51/scripts/included/gg_elimination/gg_elimination. py: * Now players will spawn initially after choosing a model, instead of a team.
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Version: 5.1.432
Updated on:
2010-05-03 14:02:35 by Warren
File Name: GunGame5_1_432.zip File Size: 528639 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/addons/__init__.py: * Added globals to prevent _gg_info_quiet getting called before being set. ../addons/eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py : * Added an extra check for user existence before creating the playerlib player instance, because some people were getting errors. * Now stops dropping gg_nade_bonus weapons. ../addons/eventscripts/gungame51/scripts/included/gg_earn_nade/gg_earn_nade.py: * No longer delays give_nade(). ../addons/eventscripts/gungame51/scripts/included/gg_reload/gg_reload.py: * Re-worked to now work correctly with all game types (multikills and turbo enabled / disabled), and gg_nade_bonus weapons.
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Version: 5.1.431
Updated on:
2010-05-01 19:54:00 by Warren
File Name: GunGame5_1_431.zip File Size: 528113 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Moved the clearing of Player instances until after addons are unloaded to prevent attribute callbacks from firing. (No longer gives level 1 weapon when GunGame unloads) ../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Now chooses a random winner if there are no votes so that the correct server settings are be in place to ensure that the map changes.
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Version: 5.1.430
Updated on:
2010-04-28 00:55:11 by Warren
File Name: GunGame5_1_430.zip File Size: 528016 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Now removes knives on the ground at round_start, unless they are a strip exception.
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Version: 5.1.429
Updated on:
2010-04-28 00:02:10 by Warren
File Name: GunGame5_1_429.zip File Size: 528001 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/cfg/files/gg_en_config.py: * Added gg_weapon_order_random_excluded to exclude weapon_short and nade_bonus_order from being chosen by default. ../addons/eventscripts/gungame51/scripts/included/gg_weapon_order_random/gg_weapon_order_random.py: * Implemented gg_weapon_order_random_excluded. ../cfg/gungame51/weapon_orders/rideguys_weapon_order.txt: * Removed.
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Version: 5.1.428
Updated on:
2010-04-27 23:19:39 by Warren
File Name: GunGame5_1_428.zip File Size: 528530 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_random_spawn/gg_random_spawn_config.py: * Added a note. ../addons/eventscripts/gungame51/scripts/included/gg_spawnpoints/gg_spawnpoints_config.py: * Added a list of commands and explanations. ../addons/eventscripts/gungame51/scripts/included/gg_weapon_order_random/gg_weapon_order_random.py: * Fixed an error which occurred on every es_map_start due to trying to remove a filename with extension from a list of paths. Now the list is of filenames (without extensions) and item to be removed is a filename as well.
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Version: 5.1.427
Updated on:
2010-04-23 01:18:51 by Warren
File Name: GunGame5_1_427.zip File Size: 528297 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Fixed sorting for the hudhint.
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Version: 5.1.426
Updated on:
2010-04-22 10:31:48 by Warren
File Name: GunGame5_1_426.zip File Size: 528285 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Now makes sure that the user's capitalization in the vote's source file is correct, and that the map exists on the server.
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Version: 5.1.425
Updated on:
2010-04-21 22:28:53 by Warren
File Name: GunGame5_1_425.zip File Size: 528137 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py: * Now uses a method of giving godmode that is a bit "safer", and ensures that players spawning on the warmup unload overlap will have godMode; No matter what the warmup timer is doing.
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Version: 5.1.424
Updated on:
2010-04-20 11:42:22 by Warren
File Name: GunGame5_1_424.zip File Size: 528025 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/players/__init__.py: * Now returns the sound used in playsound, emitsound, and stopsound. Therefore, if it is a random sound, we will be able to store which sound we used. ../addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py: * Now stores the sound to stop, in case it was random and may not have stopped the correct sound.
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Version: 5.1.423
Updated on:
2010-04-19 22:15:23 by Warren
File Name: GunGame5_1_423.zip File Size: 527971 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Fixed a typo in the comments. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py: * Now will work properly if map is changed before warmup loads.
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Version: 5.1.422
Updated on:
2010-04-19 13:52:40 by Warren
File Name: GunGame5_1_422.zip File Size: 527936 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Fixed gg_map_vote_dont_show_last_maps. * Fixed the "s" at the end of the map name being stripped when using "all maps in maps folder" as the vote map list source.
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Version: 5.1.421
Updated on:
2010-04-18 12:13:26 by Warren
File Name: GunGame5_1_421.zip File Size: 527928 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_roun d_config.py: * Removed incorrect explanation.
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Version: 5.1.420
Updated on:
2010-04-17 21:05:47 by Warren
File Name: GunGame5_1_420.zip File Size: 528000 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Fixed the vote timer and added vote info to the hudhint. * Hudhint now is displayed during the entire vote and countdown beeps will play on the last 5 seconds.
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Version: 5.1.419
Updated on:
2010-04-17 12:54:20 by Warren
File Name: GunGame5_1_419.zip File Size: 527773 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Cleaned up spaces on emtpy lines. (I mainly did this because r418 didn't have any version num increment since I only changed .ini files. Thie file change will increment the version number.)
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Version: 5.1.418
Updated on:
2010-04-17 12:44:48 by Warren
File Name: GunGame5_1_418.zip File Size: 527835 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame.ini: * Fixed an odd special character issue for other languages. ../addons/eventscripts/gungame51/scripts/included/gg_tk_punish/gg_tk_punish.ini: * Fixed an odd special character issue for other languages.
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Version: 5.1.417
Updated on:
2010-04-17 12:05:43 by Warren
File Name: GunGame5_1_417.zip File Size: 527920 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py: * Now makes sure eventscripts_maphandler is set to 1, and sets nextlevel on gg_win.
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Version: 5.1.416
Updated on:
2010-04-17 10:38:23 by Warren
File Name: GunGame5_1_416.zip File Size: 527848 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame.ini: * Remove gg_tk_punish's translation. ../addons/eventscripts/gungame51/scripts/included/gg_suicide_punish/gg_suicide_p unish.py: * No longer punishes at the end of the round. ../addons/eventscripts/gungame51/scripts/included/gg_tk_punish/gg_tk_punish.ini: * Addded. ../addons/eventscripts/gungame51/scripts/included/gg_tk_punish/gg_tk_punish.py: * No longer punishes at the end of the round.
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Version: 5.1.415
Updated on:
2010-04-13 16:59:15 by Warren
File Name: GunGame5_1_415.zip File Size: 527262 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/players/__init__.py: * Removed unused global. ../addons/eventscripts/gungame51/core/sound/__init__.py: * Now ignores comments in random sound files. ../addons/eventscripts/gungame51/scripts/included/gg_random_spawn/gg_random_spaw n.py: * Now uses SPE to create the spawn points.
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Version: 5.1.414
Updated on:
2010-04-13 15:45:11 by Warren
File Name: GunGame5_1_414.zip File Size: 527251 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level. py: * Removed old method of giving sparks and speed. * Now uses SPE for giving sparks and getting the index. (No more lastgive!) * Now uses playerlib for speed. * Added customizable player speed bonus. ../addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level_ config.py: * Added customizable player speed bonus. ../cfg/gungame51/converter/README.txt: * Fixed explanation. ../cfg/gungame51/sound_packs/random_sound_files/winner_sounds.txt: * Added explanation. ALL OTHER FILES: * Replaced incorrect instances of "gungame" in relation to directory and file path to "gungame51".
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Version: 5.1.413
Updated on:
2010-04-12 15:01:59 by Warren
File Name: GunGame5_1_413.zip File Size: 526793 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/cfg/files/gg_en_config.py: * Added explanation. ../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch_co nfig.py: * Removed incorrect explanation. ../addons/eventscripts/gungame51/scripts/included/gg_elimination/gg_elimination_ config.py: * Removed incorrect explanation. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_roun d.py: * Added a delay to warmup starting, which means there is a delay before it grabs the backup vars for freezetime, dead strip, deathmatch, and elimination. Now, those using map configs should definitely be able to have those fire before warmup stores the backups to be restored after warmup ends.
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Version: 5.1.412
Updated on:
2010-04-11 17:00:08 by Warren
File Name: GunGame5_1_412.zip File Size: 526825 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Now both the attacker and victim during gg_levelup get their current level hudhints. ../addons/eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py: * Implemented the new method of getting the current warmup weapon. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py: * Implemented random warmup weapons. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round_config.py: * Added explanations for using random warmup weapons.
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Version: 5.1.411
Updated on:
2010-04-11 14:59:12 by Warren
File Name: GunGame5_1_411.zip File Size: 526147 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level. py: * Fixed sparks and speed not getting removed. ../addons/eventscripts/gungame51/scripts/included/gg_nade_bonus/gg_nade_bonus.py : * Now the hegrenade is pulled out when you levelup or spawn, instead of a bonus weapon. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_roun d.py: * Fixed an issue when changing maps during warmup.
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Version: 5.1.410
Updated on:
2010-04-11 13:38:52 by Warren
File Name: GunGame5_1_410.zip File Size: 526079 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_error_logging/gg_error_logg ing.py: * Added the ability to raise an error with a value of "gg_cancel_callback" so that the error will not get logged or reported. This way, we can cancel attribute callbacks silently.
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Version: 5.1.409
Updated on:
2010-04-10 15:22:29 by Warren
File Name: GunGame5_1_409.zip File Size: 526008 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py : * Fixed an issue, on load, where unassigned players would be spawned.
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Version: 5.1.408
Updated on:
2010-04-10 11:38:48 by Warren
File Name: GunGame5_1_408.zip File Size: 525952 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_random_spawn/gg_random_spaw n.py: * Now properly removes original spawnpoints. * Now works if loaded in the middle of a map instead of waiting until the next map. ../addons/eventscripts/gungame51/scripts/included/gg_suicide_punish/gg_suicide_p unish.py: * No longer punishes on suicides caused by player_team.
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Version: 5.1.407
Updated on:
2010-04-09 23:41:28 by Warren
File Name: GunGame5_1_407.zip File Size: 525655 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_reload/gg_reload.py: * Now works properly with all multikill levels. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_roun d.py: * Now allows gg_noblock and gg_dissolver to run, if enabled.
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Version: 5.1.406
Updated on:
2010-04-08 23:14:08 by Warren
File Name: GunGame5_1_406.zip File Size: 525569 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/core/weapons/__init__.py: * Changed instances of es.server.cmd that were not required to es.server.queuecmd. ../addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level. py: * Changed instances of es.server.cmd that were not required to es.server.queuecmd.
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Version: 5.1.405
Updated on:
2010-04-08 22:43:45 by Warren
File Name: GunGame5_1_405.zip File Size: 525577 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Changed the way we execute game_end to be safer, and possibly fix some game_end issues some have had.
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Version: 5.1.404
Updated on:
2010-04-08 21:00:52 by Warren
File Name: GunGame5_1_404.zip File Size: 525580 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_nade_bonus/gg_nade_bonus.py : * Fixed multikill logic. * No longer strips previous weapons on a nade bonus order with a length of one. ../addons/eventscripts/gungame51/scripts/included/gg_nade_bonus/gg_nade_bonus_co nfig.py: * Made the examples uniform (no quotes needed).
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Version: 5.1.403
Updated on:
2010-04-08 20:06:17 by Warren
File Name: GunGame5_1_403.zip File Size: 525576 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote_config.py: * Fixed an incorrect example (for SourceMod voting).
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Version: 5.1.402
Updated on:
2010-04-08 00:48:29 by Warren
File Name: GunGame5_1_402.zip File Size: 525556 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_roun d.py: * Re-worked the logical operations so that gg_warmup_round now works properly with all combinations of warmup deathmatch, warmup elimination, deathmatch, and elimination.
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Version: 5.1.401
Updated on:
2010-04-07 16:00:03 by Warren
File Name: GunGame5_1_401.zip File Size: 525441 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Cleaned up some unused imports and globals (gg_win_alltalk). * make_downloadable() now takes place when GunGame is loaded, in case it is loaded in the middle of a map (causing possible errors, and no sound for those who don't have the files).
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Version: 5.1.400
Updated on:
2010-04-05 17:46:07 by Warren
File Name: GunGame5_1_400.zip File Size: 525520 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * No longer errors out when unloading GunGame if an addon is unloaded by another addon. (This never happened in our code because we previously avoided it, but we no longer need to avoid it.) ../addons/eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py : * Now, if gg_dead_strip is loaded in the middle of a round, players who already have their weapons will have their weapons' "not being able to be picked up when they die" property set. * You can no longer drop gg_warmup_round weapons. ../addons/eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_roun d.py: * Replaced es.server.queuecmd('addon 1/0') with a "silent" variable set and a call to the addons core file to load/unload it. Being "silent" means it will no longer spam the chat about these actions. * Removed the unload parameter for reset_server_vars which was used to avoid unloading addons when GunGame was unloaded, causing an error. Subsequently, now addons are correctly unloaded if you unload gg_warmup_round by itself while in warmup. * Re-worked the reset_server_vars code. It was previously functional, but I feel it is now more straightforward. ../cfg/gungame51/included_addon_configs/gg_welcome_msg.txt: * Added a note stating that \n will create a new line in the message.
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Version: 5.1.399
Updated on:
2010-04-05 15:08:17 by Warren
File Name: GunGame5_1_399.zip File Size: 525208 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/gungame51.py: * Fixed file location comment. ../addons/eventscripts/gungame51/scripts/included/gg_handicap/gg_handicap.py: * Fixed an error when using gg_handicap_update with no "valid" players to base the handicap on.
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Version: 5.1.398
Updated on:
2010-04-04 21:05:05 by Warren
File Name: GunGame5_1_398.zip File Size: 525176 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_convert/gg_convert_config.p y: * Fixed an incorrect directory listed in the explanation.
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Version: 5.1.397
Updated on:
2010-04-04 20:45:44 by Warren
File Name: GunGame5_1_397.zip File Size: 525176 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_suicide_punish/gg_suicide_punish.py: * Fixed a logic error where we checked if the attacker was on the server instead of the victim.
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Version: 5.1.396
Updated on:
2010-04-04 20:33:12 by Warren
File Name: GunGame5_1_396.zip File Size: 525174 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_reload/gg_reload.py: * Fixed an issue with gg_reload not working properly if gg_turbo was disabled.
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Version: 5.1.395
Updated on:
2010-04-03 20:39:53 by Warren
File Name: GunGame5_1_395.zip File Size: 525070 bytes (View Zip Contents)
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_convert/gg_convert_config.p y: * Added a note. ../addons/eventscripts/gungame51/scripts/included/gg_earn_nade/gg_earn_nade.py: * Now works with gg_multi_nade enabled. ../addons/eventscripts/gungame51/scripts/included/gg_multi_nade/gg_multi_nade.py : * Now works with gg_earn_nade enabled. ../addons/eventscripts/gungame51/scripts/included/gg_multi_nade/gg_multi_nade_co nfig.py: * Removed the note saying that gg_earn_nade would conflict. * Improved explanation.
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Version: 5.1.394
Updated on:
2010-04-02 19:45:11 by Warren
File Name: gungame5_1_394.zip File Size: 524416 bytes (View Zip Contents)
Version Notes:
Initial Public Beta Release!
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Version: 5.1.394
Updated on:
2009-04-25 01:00:34 by Warren
File Name: gungame51.zip File Size: 79771 bytes (View Zip Contents)
Version Notes:
Initial Public Beta Release!
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