//////////////////////////////////////////////////////////// // Saysounds - ES // // Requires mani, EST, Eventscripts // // // // 1. Create folder saysounds in eventscripts folder // // 2. Save file as es_saysounds.txt // // 3. Add es_load saysounds to cfg/autoexec.cfg // // 4. Change map on server or type rcon es_load saysounds // // // // Written by OldOneEye // // http://www.kee-wee.co.uk // // // //////////////////////////////////////////////////////////// // PLEASE DO NOT EDIT THIS SECTION // block load { es_xsetinfo saysounds V1.0 es_xsetinfo saysounds_creator "SaySounds by OldOneEye - http://www.kee-wee.co.uk" es_makepublic saysounds es_msg #multi #green[SaySounds]#default script Loaded - V1.1 } block unload { es_xsetinfo saysounds 0 es_msg #multi #green[SaySounds]#default script Unloaded - V1.1 } // THE SECTION BELOW YOU CAN EDIT // event player_say { if (event_var(text) equalto "!boom") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !boom es ma_play boom } if (event_var(text) equalto "!whores") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !whores es ma_play whores } if (event_var(text) equalto "!suspect") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !suspect es ma_play suspect } if (event_var(text) equalto "!gun") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !gun es ma_play gun } if (event_var(text) equalto "!donuts") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !donuts es ma_play donuts } if (event_var(text) equalto "!smell") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !smell es ma_play smell } if (event_var(text) equalto "!team") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !team es ma_play team } if (event_var(text) equalto "!hello") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !hello es ma_play hello } if (event_var(text) equalto "!dontask") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !dontask es ma_play dontask } if (event_var(text) equalto "!seeya") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !seeya es ma_play seeya } if (event_var(text) equalto "!pay") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !pay es ma_play pay } if (event_var(text) equalto "!lol") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !lol es ma_play lol } if (event_var(text) equalto "!move") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !move es ma_play move } if (event_var(text) equalto "!goodluck") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !goodluck es ma_play goodluck } if (event_var(text) equalto "!spank") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !spank es ma_play spank } if (event_var(text) equalto "!brb") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !brb es ma_play brb } if (event_var(text) equalto "!bye1") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !bye1 es ma_play bye1 } if (event_var(text) equalto "!bye2") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !bye2 es ma_play bye2 } if (event_var(text) equalto "!cheater") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !cheater es ma_play cheater } if (event_var(text) equalto "!doh") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !doh es ma_play doh } if (event_var(text) equalto "!lol2") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !lol2 es ma_play lol2 } if (event_var(text) equalto "!gg") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !gg es ma_play gg } if (event_var(text) equalto "!hi") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !hi es ma_play hi } if (event_var(text) equalto "!saveday") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !saveday es ma_play saveday } if (event_var(text) equalto "!shitnme") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !shitnme es ma_play shitnme } if (event_var(text) equalto "!smokin") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !smokin es ma_play smokin } if (event_var(text) equalto "!sob") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !sob es ma_play sob } if (event_var(text) equalto "!woohoo") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !woohoo es ma_play woohoo } if (event_var(text) equalto "!wow") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !wow es ma_play wow } if (event_var(text) equalto "!wtf") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !wtf es ma_play wtf } if (event_var(text) equalto "!wth") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !wth es ma_play wth } if (event_var(text) equalto "!ursick") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !ursick es ma_play ursick } if (event_var(text) equalto "!wazza") do { es_msg #multi #green[SaySounds]:#default event_var(es_username) played sound !wazza es ma_play wazza } }