block load { es_xset nb_bot 1 "active / désactive les bots" es_xset p_count 0 "Nbre de joueurs humains" es_xset p_count_spe 0 "Nbre de joueurs ne jouant pas" } event round_start { getplayercount p_count #human getplayercount p_count_spe #spec#un es_math p_count - server_var(p_count_spe) ifx true (nb_bot) do { if (server_var(p_count) in "0 2") then bot_quota 4 if (server_var(p_count) in "1 3") then bot_quota 3 if (server_var(p_count) = 4) then bot_quota 2 if (server_var(p_count) = 5) then bot_quota 1 if (server_var(p_count) >= 6) then bot_quota 0 } es_xelse bot_quota 0 }