// Counter Strike Source Items Mod // Created By J3ff Hoogland // Finished Date of 04/10/2007 // Edited to change all menu over to ES popup on 07/18/07(Poorly!) // Fixed All Errors and removed reling on mani 12/25/07 // Website www.dndsource.net // Contact Email: blue_starsoar@yahoo.com block load { es_xkeygroupdelete Skills es_xkeygroupcreate Skills es_xdoblock items/menu_builds } block menu_builds { popup create mainmenu popup addline mainmenu "CSS Item's Mod Shop Menu:" popup addline mainmenu "-> 1. - Color Chooser ($10)" popup addline mainmenu "-> 2. - Lower Gravity ($1000)" popup addline mainmenu "-> 3. - Toss ($1000)" popup addline mainmenu "-> 4. - Invisiblity ($2000)" popup addline mainmenu "-> 5. - Bonus Health ($2000)" popup addline mainmenu "-> 6. - Speed Increase ($3000)" popup addline mainmenu "-> 7. - Freeze Grenade ($3000)" popup addline mainmenu "-> 8. - Dodge ($4000)" popup addline mainmenu "-> 9. - Second Page of Items" popup submenu mainmenu 9 page2menu popup addline mainmenu "0. - Exit" popup menuselect mainmenu items/player_shop1 popup create page2menu popup addline page2menu "CSS Item's Mod Shop Menu:" popup addline page2menu "-> 1. - Bonus Health - Team ($4000)" popup addline page2menu "-> 2. - Bonus Health - Constant ($4000)" popup addline page2menu "-> 3. - Head Hunter ($4000)" popup addline page2menu "-> 4. - Vampire ($5000)" popup addline page2menu "-> 5. - Stun ($5000)" popup addline page2menu "-> 6. - Fire Strike ($5000)" popup addline page2menu "-> 9. - First Page of Items" popup addline page2menu "0. - Exit" popup menuselect page2menu items/player_shop2 popup create colormenu popup addline colormenu "CSS Item's Mod Color Menu:" popup addline colormenu "-> 1. - Teal" popup addline colormenu "-> 2. - Blue" popup addline colormenu "-> 3. - Red" popup addline colormenu "-> 4. - Green" popup addline colormenu "-> 5. - Yellow" popup addline colormenu "-> 6. - Orange" popup addline colormenu "-> 7. - Purple" popup addline colormenu "-> 8. - Pink" popup addline colormenu "-> 9. - Black" popup addline colormenu "0. - Exit" popup menuselect colormenu items/player_color } block player_shop1 { ifx parse("_popup_choice >= 1 and _popup_choice <= 8") do { es_xset cashcheck 0 es_getmoney cashcheck server_var(_popup_userid) es_xset es_steamid 0 es est_getsteam es_steamid server_var(_popup_userid) ifx parse("_popup_choice == 1") do { if (server_var(cashcheck) >= 10) do { es_xmath cashcheck - 10 es playerset cash server_var(_popup_userid) server_var(cashcheck) es popup send colormenu server_var(_popup_userid) } } ifx parse("_popup_choice == 2") do { if (server_var(cashcheck) >= 1000) do { es_xset gravitycheck 0 es_keygetvalue gravitycheck Skills server_var(es_steamid) gravity if (server_var(gravitycheck) <= 20) do { es_tell server_var(_popup_userid) #lightgreen Your gravity ranks are maxed! es popup send mainmenu server_var(_popup_userid) } else do { es_xmath cashcheck - 1000 es playerset cash server_var(_popup_userid) server_var(cashcheck) if (server_var(gravitycheck) >= 25) then es_xmath gravitycheck - 15 es_keysetvalue Skills server_var(es_steamid) gravity server_var(gravitycheck) es_keysetvalue Skills server_var(es_steamid) jump 1 es_tell event_var(userid) #green Say !grav to gain low gravity. } } } ifx parse("_popup_choice == 3") do { if (server_var(cashcheck) >= 1000) do { es_xset tcheck 0 es_keygetvalue tcheck Skills server_var(es_steamid) toss if (server_var(tcheck) = 1) do { es_tell server_var(_popup_userid) #lightgreen You toss ranks are at max! es popup send mainmenu server_var(_popup_userid) } else do { es_xmath cashcheck - 1000 es playerset cash server_var(_popup_userid) server_var(cashcheck) if (server_var(tcheck) = 0) then es_xset tcheck 11 es_xmath tcheck - 1 es_keysetvalue Skills server_var(es_steamid) toss server_var(tcheck) } } } ifx parse("_popup_choice == 4") do { if (server_var(cashcheck) >= 2000) do { es_xset colorcheck 0 es_keygetvalue colorcheck Skills server_var(es_steamid) color if (server_var(colorcheck) <= 30) do { es_tell server_var(_popup_userid) #lightgreen Your stealth is maxed. es popup send mainmenu server_var(_popup_userid) } else do { es_xmath cashcheck - 2000 es playerset cash server_var(_popup_userid) server_var(cashcheck) if (server_var(colorcheck) >= 255) do { es_xmath colorcheck - 125 } else do { es_xmath colorcheck - 10 } es est_setplayercolor server_var(_popup_userid) 255 255 255 server_var(colorcheck) 1 es_keysetvalue Skills server_var(es_steamid) color server_var(colorcheck) } } } ifx parse("_popup_choice == 5") do { if (server_var(cashcheck) >= 2000) do { es_xmath cashcheck - 2000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_xset health 0 es playerget health health server_var(_popup_userid) es_xmath health + 40 es playerset health server_var(_popup_userid) server_var(health) } } ifx parse("_popup_choice == 6") do { if (server_var(cashcheck) >= 3000) do { es_xset speedcheck 0 es_keygetvalue speedcheck Skills server_var(es_steamid) speed if (server_var(speedcheck) >= 1.9) do { es_tell server_var(_popup_userid) #lightgreen Your speed is now at max! } else do { es_xmath cashcheck - 3000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_xmath speedcheck + .1 es est_speed server_var(_popup_userid) server_var(speedcheck) es_keysetvalue Skills server_var(es_steamid) speed server_var(speedcheck) } } } ifx parse("_popup_choice == 7") do { if (server_var(cashcheck) >= 3000) do { es_xset ncheck 0 es_keygetvalue ncheck Skills server_var(es_steamid) nade if (server_var(ncheck) = 1) do { es_tell server_var(_popup_userid) #lightgreen The freeze grenade upgrade doesn't stack sorry! } else do { es_xmath cashcheck - 3000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_keysetvalue Skills server_var(es_steamid) nade 1 } } } ifx parse("_popup_choice == 8") do { if (server_var(cashcheck) >= 4000) do { es_xset dcheck 0 es_keygetvalue dcheck Skills server_var(es_steamid) dodge if (server_var(dcheck) = 1) do { es_tell server_var(_popup_userid) #lightgreen The dodge upgrade doesn't stack sorry! } else do { es_xmath cashcheck - 4000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_keysetvalue Skills server_var(es_steamid) dodge 1 } } } } } block player_shop2 { ifx parse("_popup_choice >= 1 and _popup_choice <= 6") do { es_xset cashcheck 0 es_getmoney cashcheck server_var(_popup_userid) es_xset es_steamid 0 es est_getsteam es_steamid server_var(_popup_userid) ifx parse("_popup_choice == 1") do { if (server_var(cashcheck) >= 4000) do { es_xset thealth 0 es_keygetvalue thealth Skills server_var(es_steamid) teamhealth if (server_var(thealth) >= 100) do { es_tell server_var(_popup_userid) #lightgreen Your teamhealth is now maxed! } else do { es_xmath cashcheck - 4000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_xset team 0 es est_getteam team server_var(_popup_userid) es_xset userid 0 es_xset health 0 if (server_var(team) = 3) then foreach player userid #ct "es playerget health health server_var(userid);es_xmath health + 10;es playerset health server_var(userid) server_var(health)" if (server_var(team) = 2) then foreach player userid #ct "es playerget health health server_var(userid);es_xmath health + 10;es playerset health server_var(userid) server_var(health)" es_xmath thealth + 10 es_keysetvalue Skills server_var(es_steamid) teamhealth server_var(thealth) } } } ifx parse("_popup_choice == 2") do { if (server_var(cashcheck) >= 4000) do { es_xset healthcheck 0 es_keygetvalue healthcheck Skills server_var(es_steamid) health if (server_var(healthcheck) >= 200) do { es_tell server_var(_popup_userid) #lightgreen Your health constant is now maxed! } else do { es_xmath cashcheck - 4000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_xmath healthcheck + 20 es_keysetvalue Skills server_var(es_steamid) health server_var(healthcheck) es_xset health 0 es playerget health health server_var(_popup_userid) es_xmath health + 20 es playerset health server_var(_popup_userid) server_var(health) } } } ifx parse("_popup_choice == 3") do { if (server_var(cashcheck) >= 4000) do { es_xset hcheck 0 es_keygetvalue hcheck Skills server_var(es_steamid) hunter if (server_var(hcheck) = 1) do { es_tell server_var(_popup_userid) #lightgreen You already have the hunter item! } else do { es_xmath cashcheck - 4000 es playerset cash server_var(_popup_userid) server_var(cashcheck) es_keysetvalue Skills server_var(es_steamid) hunter 1 } } } ifx parse("_popup_choice == 4") do { if (server_var(cashcheck) >= 5000) do { es_xset vampcheck 0 es_keygetvalue vampcheck Skills server_var(es_steamid) vampire if (server_var(vampcheck) >= 10) do { es_tell server_var(_popup_userid) #lightgreen You vampire ranks are now maxed! } else do { es_xmath cashcheck - 5000 es playerset cash server_var(_popup_userid) server_var(cashcheck) if (server_var(vampcheck) = 0) do { es_xset vampcheck 1 } else do { es_xmath vampcheck + 1 } es_keysetvalue Skills server_var(es_steamid) vampire server_var(vampcheck) } } } ifx parse("_popup_choice == 5") do { if (server_var(cashcheck) >= 5000) do { es_xset stuncheck 0 es_keygetvalue stuncheck Skills server_var(es_steamid) stun if (server_var(stuncheck) >= 10) do { es_tell server_var(_popup_userid) #lightgreen You stun ranks are now maxed! } else do { es_xmath cashcheck - 5000 es playerset cash server_var(_popup_userid) server_var(cashcheck) if (server_var(stuncheck) = 0) do { es_xset stuncheck 1 } else do { es_xmath stuncheck + 1 } es_keysetvalue Skills server_var(es_steamid) stun server_var(stuncheck) } } } ifx parse("_popup_choice == 6") do { if (server_var(cashcheck) >= 5000) do { es_xset firecheck 0 es_keygetvalue firecheck Skills server_var(es_steamid) fire if (server_var(firecheck) >= 10) do { es_tell server_var(_popup_userid) #lightgreen You fire ranks are now maxed! es popup send mainmenu server_var(_popup_userid) } else do { es_xmath cashcheck - 5000 es playerset cash server_var(_popup_userid) server_var(cashcheck) if (server_var(firecheck) = 0) do { es_xset firecheck 1 } else do { es_xmath firecheck + 1 } es_keysetvalue Skills server_var(es_steamid) fire server_var(firecheck) } } } } } block player_color { ifx parse("_popup_choice >= 1 and _popup_choice <= 9") do { es_xset es_steamid 0 es est_getsteam es_steamid server_var(_popup_userid) es_xset colorcheck 0 ifx parse("_popup_choice == 1") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 0 255 255 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Teal! es_keysetvalue Skills server_var(es_steamid) colorvar1 0 es_keysetvalue Skills server_var(es_steamid) colorvar2 255 es_keysetvalue Skills server_var(es_steamid) colorvar3 255 es_keysetvalue Skills server_var(es_steamid) colorname teal } ifx parse("_popup_choice == 2") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 0 0 255 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Blue! es_keysetvalue Skills server_var(es_steamid) colorvar1 0 es_keysetvalue Skills server_var(es_steamid) colorvar2 0 es_keysetvalue Skills server_var(es_steamid) colorvar3 255 es_keysetvalue Skills server_var(es_steamid) colorname blue } ifx parse("_popup_choice == 3") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 255 0 0 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Red! es_keysetvalue Skills server_var(es_steamid) colorvar1 255 es_keysetvalue Skills server_var(es_steamid) colorvar2 0 es_keysetvalue Skills server_var(es_steamid) colorvar3 0 es_keysetvalue Skills server_var(es_steamid) colorname red } ifx parse("_popup_choice == 4") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 0 255 0 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Green! es_keysetvalue Skills server_var(es_steamid) colorvar1 0 es_keysetvalue Skills server_var(es_steamid) colorvar2 255 es_keysetvalue Skills server_var(es_steamid) colorvar3 0 es_keysetvalue Skills server_var(es_steamid) colorname green } ifx parse("_popup_choice == 5") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 255 255 0 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Yellow! es_keysetvalue Skills server_var(es_steamid) colorvar1 255 es_keysetvalue Skills server_var(es_steamid) colorvar2 255 es_keysetvalue Skills server_var(es_steamid) colorvar3 0 es_keysetvalue Skills server_var(es_steamid) colorname yellow } ifx parse("_popup_choice == 6") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 255 165 0 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Orange! es_keysetvalue Skills server_var(es_steamid) colorvar1 255 es_keysetvalue Skills server_var(es_steamid) colorvar2 165 es_keysetvalue Skills server_var(es_steamid) colorvar3 0 es_keysetvalue Skills server_var(es_steamid) colorname orange } ifx parse("_popup_choice == 7") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 191 62 255 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Purple! es_keysetvalue Skills server_var(es_steamid) colorvar1 191 es_keysetvalue Skills server_var(es_steamid) colorvar2 62 es_keysetvalue Skills server_var(es_steamid) colorvar3 255 es_keysetvalue Skills server_var(es_steamid) colorname purple } ifx parse("_popup_choice == 8") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 255 130 171 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Pink! es_keysetvalue Skills server_var(es_steamid) colorvar1 255 es_keysetvalue Skills server_var(es_steamid) colorvar2 130 es_keysetvalue Skills server_var(es_steamid) colorvar3 171 es_keysetvalue Skills server_var(es_steamid) colorname pink } ifx parse("_popup_choice == 9") do { es_keygetvalue colorcheck Skills server_var(es_steamid) color es est_setplayercolor server_var(_popup_userid) 40 40 40 server_var(colorcheck) 1 es_tell server_var(_popup_userid) #lightgreen You are now colored Black! es_keysetvalue Skills server_var(es_steamid) colorvar1 40 es_keysetvalue Skills server_var(es_steamid) colorvar2 40 es_keysetvalue Skills server_var(es_steamid) colorvar3 40 es_keysetvalue Skills server_var(es_steamid) colorname black } } } event player_activate { es_keycreate Skills event_var(es_steamid) es_xdoblock items/reset_items } event player_hurt { es_xset dodgecheck 0 es_keygetvalue dodgecheck Skills event_var(es_steamid) dodge es_xset vhealth 0 es_xset ahealth 0 es playerget health vhealth event_var(userid) es playerget health ahealth event_var(userid) es_xrand random 1 4 ifx true(odgecheck) do { ifx true(random) do { es_tell event_var(userid) #lightgreen You dodge event_var(dmg_health) from an attack. es_math vhealth + event_var(dmg_health) es playerset health event_var(userid) server_var(vhealth) } } es_xset vampcheck 0 es_keygetvalue vampcheck Skills event_var(es_attackersteamid) vampire es_xset ghealth 0 es_set ghealth event_var(dmg_health) es_xmath ghealth / 10 es_math ghealth * server_var(vampcheck) ifx true(vampcheck) do { es_math ahealth + server_var(ghealth) es playerset health event_var(attacker) server_var(ahealth) es_tell event_var(attacker) #lightgreen You have gained server_var(ghealth) health. } es_xset stuncheck 0 es_keygetvalue stuncheck Skills event_var(es_attackersteamid) stun ifx true(stuncheck) do { es est_freeze event_var(userid) 1 es_delayed server_var(stuncheck) est_freeze event_var(userid) 0 } es_xset firecheck 0 es_keygetvalue firecheck Skills event_var(es_attackersteamid) fire es_xmath firecheck * 2 if (server_var(firecheck) >= 1) then est_burn event_var(userid) server_var(firecheck) es_xset tosscheck 0 es_keygetvalue tosscheck Skills event_var(es_attackersteamid) toss if (server_var(tosscheck) >= 1) then es_rand random 1 server_var(tosscheck) if (server_var(tosscheck) >= 1) then es_xif (server_var(random) = 1) then playerset push event_var(userid) 50 50 0 es_xset nadecheck 0 es_keygetvalue nadecheck Skills event_var(es_attackersteamid) nade ifx true(nadecheck) do { if (event_var(weapon) = hegrenade) do { es_tell event_var(attacker) #lightgreen You froze event_var(es_username) for the next 5 seconds. es est_dropweapon event_var(userid) 1 es est_dropweapon event_var(userid) 2 es est_freeze event_var(userid) 1 es_delayed 5 est_freeze event_var(userid) 0 } } } event player_spawn { es_tell event_var(userid) #lightgreen Say !shop to bring up a menu to buy items from. es_tell event_var(userid) #lightgreen Say !items to see what items you currently have purchased. es_tell event_var(userid) #lightgreen CS:S Items Mod is created by J3ff. es_xset random 0 es_xset color 0 es_keygetvalue color Skills event_var(es_steamid) color es_xset grav 0 es_keygetvalue grav Skills event_var(es_steamid) gravity es_xset speed 0 es_keygetvalue speed Skills event_var(es_steamid) speed es_xset hcheck 0 es_keygetvalue hcheck Skills event_var(es_steamid) health es_xset thealth 0 es_keygetvalue thealth Skills event_var(es_steamid) teamhealth es_xset color1check 0 es_xset color2check 0 es_xset color3check 0 es_keygetvalue color1check Skills event_var(es_steamid) colorvar1 es_keygetvalue color2check Skills event_var(es_steamid) colorvar2 es_keygetvalue color3check Skills event_var(es_steamid) colorvar3 if (server_var(thealth) >= 1) then es_xif (event_var(es_userteam) = 3) then es ma_givehealth #CT server_var(thealth) if (server_var(thealth) >= 1) then es_xif (event_var(es_userteam) = 2) then es ma_givehealth #T server_var(thealth) es_xmath grav * .1 es est_setgravity event_var(userid) server_var(grav) es ma_givehealth event_var(userid) server_var(hcheck) es est_speed event_var(userid) server_var(speed) es est_setplayercolor event_var(userid) server_var(color1check) server_var(color2check) server_var(color3check) server_var(color) 1 es_xdoblock items/current_items } event player_death { es_xset hunter 0 es_keygetvalue hunter Skills event_var(es_attackersteamid) hunter es_xset deathcounter 0 es_keygetvalue deathcounter Skills event_var(es_attackersteamid) deathcounter ifx true(hunter) do { es_xmath deathcounter + 1 es_keysetvalue Skills event_var(es_attackersteamid) deathcounter server_var(deathcounter) } es_set bonuscash server_var(deathcounter) es_xmath bonuscash * 300 ifx true(bonuscash) do { es_xset cash 0 es_getmoney cash event_var(attacker) es_math cash + server_var(bonuscash) es playerset cash event_var(attacker) server_var(cash) es_tell event_var(attacker) #lightgreen You gained server_var(bonuscash)$ for your head hunter killing spree. } es_xdoblock items/reset_items es_tell event_var(userid) #lightgreen You have lost all your items! } block reset_items { es_keysetvalue Skills event_var(es_steamid) gravity 100 es_keysetvalue Skills event_var(es_steamid) color 255 es_keysetvalue Skills event_var(es_steamid) speed .99 es_keysetvalue Skills event_var(es_steamid) dodge 0 es_keysetvalue Skills event_var(es_steamid) hunter 0 es_keysetvalue Skills event_var(es_steamid) deathcounter 0 es_keysetvalue Skills event_var(es_steamid) jump 0 es_keysetvalue Skills event_var(es_steamid) vampire 0 es_keysetvalue Skills event_var(es_steamid) stun 0 es_keysetvalue Skills event_var(es_steamid) fire 0 es_keysetvalue Skills event_var(es_steamid) toss 0 es_keysetvalue Skills event_var(es_steamid) nade 0 es_keysetvalue Skills event_var(es_steamid) health 0 es_keysetvalue Skills event_var(es_steamid) teamhealth 0 es_keysetvalue Skills event_var(es_steamid) colorvar1 255 es_keysetvalue Skills event_var(es_steamid) colorvar2 255 es_keysetvalue Skills event_var(es_steamid) colorvar3 255 es_keysetvalue Skills event_var(es_steamid) colorname 0 } event player_say { es_xset alive 0 es est_isalive alive event_var(userid) ifx true(alive) do { if (event_var(text) = !shop) then es popup send mainmenu event_var(userid) if (event_var(text) = !items) then es_doblock items/current_items } es_xset jumpcheck 0 es_keygetvalue jumpcheck Skills event_var(es_steamid) jump es_xset gravcheck 0 es_keygetvalue gravcheck Skills event_var(es_steamid) gravity es_xmath gravcheck * .1 if (event_var(text) = !grav) do { ifx true(jumpcheck) do { es est_setgravity event_var(userid) server_var(gravcheck) es_tell event_var(userid) #lightgreen You gravity is now server_var(gravcheck)%. } } if (event_var(text) = !land) do { if (server_var(jumpcheck) = 1) do { es est_setgravity event_var(userid) 1 es_tell event_var(userid) #lightgreen You gravity is now set to normal. } } } block current_items { es_xset itemlist "Your current upgrades are the following:\n" es_xset colorname 0 es_keygetvalue colorname Skills event_var(es_steamid) colorname if (server_var(colorname) != 0) then es_format itemlist "%1 Color Chooser: Your %2.\n" server_var(itemlist) server_var(colorname) es_xset gravcheck 0 es_keygetvalue gravcheck Skills event_var(es_steamid) gravity if (server_var(gravcheck) <= 99) then es_xif (server_var(gravcheck) > 0) then es_format itemlist "%1 Low Gravity: Set at %2 %\n" server_var(itemlist) server_var(gravcheck) es_xset tcheck 0 es_keygetvalue tcheck Skills event_var(es_steamid) toss if (server_var(tcheck) >= 1) then es_format itemlist "%1 Toss: 1 in %2 chance to toss.\n" server_var(itemlist) server_var(tcheck) es_xset colorcheck 0 es_keygetvalue colorcheck Skills event_var(es_steamid) color if (server_var(colorcheck) <= 254) then es_xif (server_var(colorcheck) > 0) then es_format itemlist "%1 Invisiblity: You are colored at %2 / 255.\n" server_var(itemlist) server_var(colorcheck) es_xset speedcheck 0 es_keygetvalue speedcheck Skills event_var(es_steamid) speed es_xmath speedcheck + .01 if (server_var(speedcheck) >= 1.01) then es_format itemlist "%1 peed Increase: Moving at %2 times speed.\n" server_var(itemlist) server_var(speedcheck) es_xset ncheck 0 es_keygetvalue ncheck Skills event_var(es_steamid) nade if (server_var(ncheck) = 1) then es_format itemlist "%1 Freeze Grenade: Active.\n" server_var(itemlist) es_xset dcheck 0 es_keygetvalue dcheck Skills event_var(es_steamid) dodge if (server_var(dcheck) = 1) then es_format itemlist "%1 Dodge: Active.\n" server_var(itemlist) es_xset thealthcheck 0 es_keygetvalue thealthcheck Skills event_var(es_steamid) teamhealth if (server_var(thealthcheck) >= 1) then es_format itemlist "%1 Health Bonus - Team: %2 bonus team health active.\n" server_var(itemlist) server_var(thealthcheck) es_xset healthcheck 0 es_keygetvalue healthcheck Skills event_var(es_steamid) health if (server_var(healthcheck) >= 1) then es_format itemlist "%1 Health Bonus - Constant: %2 bonus health active.\n" server_var(itemlist) server_var(healthcheck) es_xset hunter 0 es_xset deathcount 0 es_keygetvalue hunter Skills event_var(es_steamid) hunter es_keygetvalue deathcount Skills event_var(es_steamid) deathcounter if (server_var(hunter) = 1) then es_format itemlist "%1 Head Hunter: Kill Count of %2.\n" server_var(itemlist) server_var(deathcount) es_xset vampcheck 0 es_keygetvalue vampcheck Skills event_var(es_steamid) vampire if (server_var(vampcheck) >= 1) then es_format itemlist "%1 Vampire: Rank %2.\n" server_var(itemlist) server_var(vampcheck) es_xset stuncheck 0 es_keygetvalue stuncheck Skills event_var(es_steamid) stun if (server_var(stuncheck) >= 1) then es_format itemlist "%1 Stunning Strike: Ranks %2.\n" server_var(itemlist) server_var(stuncheck) es_xset firecheck 0 es_keygetvalue firecheck Skills event_var(es_steamid) fire if (server_var(firecheck) >= 1) then es_format itemlist "%1 Fire Strike: Ranks %2.\n" server_var(itemlist) server_var(firecheck) es_menu 0 event_var(userid) server_var(itemlist) }