import es, playerlib, popuplib, gamethread, random, usermsg admins = ('STEAM_0:0:11228704', 'STEAM_0:0:15965938', 'STEAM_ID_LAN', 'STEAM_0:0:11089864', 'STEAM_0:1:5774407', 'STEAM_0:1:12114951') # Admins here info = es.AddonInfo() info['name'] = "SuperMods" info['version'] = "2.8" info['author'] = "Bonbon AKA: Bonbon367" info['url'] = "http://www.notimplementedyet.com" info['description'] = "An admin punish menu/abuse menu with lots of features" class commands: def nearcoord(self, x_origin, y_origin, z_origin, x_range, y_range, z_range, block, team, initiator): for userid in playerlib.getUseridList(team): loc = es.getplayerlocation(userid) if abs(loc[0] - x_origin) <= x_range and abs(loc[1] - y_origin) <= y_range and abs(loc[2] - z_origin) <= z_range: block(userid, initiator) def lightning(self, x_origin, y_origin, z_origin, lightning_range, lightning_time, attacker, team): loc = (x_origin, y_origin, z_origin) effect_time = 0 effect_loop(loc, lightning_time, lightning_range, attacker, effect_time, team) def effect_loop(loc, lightning_time, lightning_range, userid, effect_time, team): if effect_time <= lightning_time: random1 = random.randint(lightning_range * -1, lightning_range) random2 = random.randint(lightning_range * -1, lightning_range) es.server.queuecmd('est_effect 3 #all 0 sprites/lgtning.vmt %s %s %s %s %s %s 1 10 20 40 250 255 255'%(loc[0] + random1, loc[1] + random2, loc[2], loc[0] + random1, loc[1] + random2, loc[2] + 120)) effect_time += 0.03 commands().nearcoord(loc[0] + random1, loc[1] + random2, loc[2], 45, 45, 45, lightning_damage, team, userid) gamethread.delayedname(0.03, 'effect_%s'%userid, effect_loop, args=(loc, lightning_time, lightning_range, userid, effect_time, team)) def lightning_damage(userid, attacker): random_number = (random.randint(1, 6) * random.randint(1, 6)) - random.randint(1, 10) random_number2 = (random.randint(1, 7) * random.randint(1, 7)) - random.randint(1, 10) random_number3 = (random.randint(1, 7) * random.randint(1, 7)) - random.randint(1, 10) if random_number > 0: es.server.queuecmd('damage %s %s 32 %s'%(userid, random_number3, attacker)) es.tell(attacker, '#multi', '#greenYou have dealt #lightgreen%s #greendamage to #lightgreen%s'%(random_number, playerlib.getPlayer(userid).attributes['name'])) else: if random_number2 > 0: es.server.queuecmd('damage %s %s 32 %s'%(userid, random_number3, attacker)) es.tell(attacker, '#multi', '#greenYou have dealt #lightgreen%s #greendamage to #lightgreen%s'%(random_number2, playerlib.getPlayer(userid).attributes['name'])) else: es.server.queuecmd('damage %s %s 32 %s'%(userid, random_number3, attacker)) es.tell(attacker, '#multi', '#greenYou have dealt #lightgreen%s #greendamage to #lightgreen%s'%(random_number3, playerlib.getPlayer(userid).attributes['name'])) es.ServerVar('sm_version', info['version'], 'SuperMods made by Bonbon AKA Bonbon367').makepublic() def load2(): if not es.exists('saycommand', '!sm'): es.regsaycmd('!sm', 'sm/showmenu', 'I\'m too lazy') smmm = popuplib.easymenu('mainmenu', '_popup_choice', smmm_menuselect) bhm = popuplib.easymenu('blackholemenu', '_popup_choice', bhm_menuselect) rm = popuplib.easymenu('rocketmenu', '_popup_choice', rm_menuselect) swm = popuplib.easymenu('stripweapmenu', '_popup_choice', swm_menuselect) pm = popuplib.easymenu('plantmenu', '_popup_choice', pm_menuselect) sm = popuplib.easymenu('shakemenu', '_popup_choice', sm_menuselect) dm = popuplib.easymenu('drugmenu', '_popup_choice', dm_menuselect) em = popuplib.easymenu('explosionmenu', '_popup_choice', em_menuselect) bm = popuplib.easymenu('burnmenu', '_popup_choice', bm_menuselect) fm = popuplib.easymenu('freezemenu', '_popup_choice', fm_menuselect) mm = popuplib.easymenu('minemenu', '_popup_choice', mm_menuselect) slm = popuplib.easymenu('slapmenu', '_popup_choice', slm_menuselect) eem = popuplib.easymenu('entityexplosionmenu', '_popup_choice', eem_menuselect) pem = popuplib.easymenu('playerexplosionmenu', '_popup_choice', pem_menuselect) pum = popuplib.easymenu('pushmenu', '_popup_choice', pum_menuselect) pdm = popuplib.easymenu('propdestroymenu', '_popup_choice', pdm_menuselect) ssm = popuplib.easymenu('superslap', '_popup_choice', ss_menuselect) dp = popuplib.easymenu('destroyprop', '_popup_choice', dp_menuselect) lm = popuplib.easymenu('lightningmenu', '_popup_choice', lightning) beacon = popuplib.easymenu('Beacon Menu', '_popup_choice', beacon_select) propspin = popuplib.easymenu('Prop Spinner', '_popup_choice', prop_spinner) drunk = popuplib.easymenu('Drunk', '_popup_choice', drunk2) burym = popuplib.easymenu('Bury', '_popup_choice', bury) step = popuplib.easymenu('Step Sizes', '_popup_choice', big_steps) smmm.settitle('Main Menu') eem.settitle('Entity Explosion') mm.settitle('Mine Menu') pdm.settitle('Prop Destroyer') dp.settitle('Destroy All Props') smmm.addoption('blackholemenu', 'Black Hole') smmm.addoption('rocketmenu', 'Rocket') smmm.addoption('stripweapmenu', 'Strip Player') smmm.addoption('plantmenu', 'Plant') smmm.addoption('shakemenu', 'Shake') smmm.addoption('drugmenu', 'Drug') smmm.addoption('explosionmenu', 'Explosion') smmm.addoption('burnmenu', 'Burn') smmm.addoption('freezemenu', 'Freeze') smmm.addoption('minemenu', 'Mine') smmm.addoption('slapmenu', 'Slap') smmm.addoption('entityexplosionmenu', 'Entity Explosion') smmm.addoption('playerexplosionmenu', 'Player Explosion') smmm.addoption('pushmenu', 'Push Player') smmm.addoption('propdestroymenu', 'Prop Destroy') smmm.addoption('superslap', 'Super Slap') smmm.addoption('destroyprop', 'Destroy All Props') smmm.addoption('lightningmenu', 'Lightning Strike') smmm.addoption('Beacon Menu', 'Beacon') smmm.addoption('Prop Spinner', 'Prop Spinner') smmm.addoption('Drunk', 'Drunk') smmm.addoption('Bury', 'Bury') smmm.addoption('Step Sizes', 'Step Sizes') em.addoption('point', 'Point and Boom') em.addoption('loc', 'Boom at your feet') em.submenu(0, 'mainmenu') mm.addoption('mine', 'Create a mine') mm.submenu(0, 'mainmenu') eem.addoption('point', 'Point and Boom') eem.addoption('loc', 'Boom at your feet') eem.submenu(0, 'mainmenu') dp.addoption('continue', 'Destroy All Props') dp.submenu(0, 'mainmenu') pdm.addoption('destroy', 'Point and Destroy') pdm.submenu(0, 'mainmenu') propspin.addoption('x', 'x') propspin.addoption('y', 'y') propspin.addoption('z', 'z') propspin.submenu(0, 'mainmenu') def unload(): if es.exists('saycommand', '!sm'): es.unregsaycmd('!sm') popuplib.delete('mainmenu') popuplib.delete('blackholemenu') popuplib.delete('rocketmenu') popuplib.delete('stripweapmenu') popuplib.delete('plantmenu') popuplib.delete('shakemenu') popuplib.delete('drugmenu') popuplib.delete('explosionmenu') popuplib.delete('burnmenu') popuplib.delete('freezemenu') popuplib.delete('minemenu') popuplib.delete('slapmenu') popuplib.delete('entityexplosionmenu') popuplib.delete('playerexplosionmenu') popuplib.delete('pushmenu') popuplib.delete('propdestroymenu') popuplib.delete('Beacon Menu') popuplib.delete('superslap') popuplib.delete('destroyprop') popuplib.delete('lightningmenu') popuplib.delete('Prop Spinner') popuplib.delete('Drunk') popuplib.delete('Bury') popuplib.delete('Step Sizes') def showmenu(): userid = es.getcmduserid() if playerlib.getPlayer(userid).attributes['steamid'] in admins: popuplib.send('mainmenu', userid) else: es.tell(userid, '#multi', '#green[SuperMods]:#default Sorry, you are not authorized to run this command!') def smmm_menuselect(userid, choice, popupid): bhm = popuplib.easymenu('blackholemenu', '_popup_choice', bhm_menuselect) rm = popuplib.easymenu('rocketmenu', '_popup_choice', rm_menuselect) swm = popuplib.easymenu('stripweapmenu', '_popup_choice', swm_menuselect) pm = popuplib.easymenu('plantmenu', '_popup_choice', pm_menuselect) sm = popuplib.easymenu('shakemenu', '_popup_choice', sm_menuselect) dm = popuplib.easymenu('drugmenu', '_popup_choice', dm_menuselect) bm = popuplib.easymenu('burnmenu', '_popup_choice', bm_menuselect) fm = popuplib.easymenu('freezemenu', '_popup_choice', fm_menuselect) slm = popuplib.easymenu('slapmenu', '_popup_choice', slm_menuselect) pum = popuplib.easymenu('pushmenu', '_popup_choice', pum_menuselect) pem = popuplib.easymenu('playerexplosionmenu', '_popup_choice', pem_menuselect) ssm = popuplib.easymenu('superslap', '_popup_choice', ss_menuselect) lm = popuplib.easymenu('lightningmenu', '_popup_choice', lightning) beacon = popuplib.easymenu('Beacon Menu', '_popup_choice', beacon_select) drunk = popuplib.easymenu('Drunk', '_popup_choice', drunk2) burym = popuplib.easymenu('Bury', '_popup_choice', bury) step = popuplib.easymenu('Step Sizes', '_popup_choice', big_steps) bhm.submenu(0, 'mainmenu') rm.submenu(0, 'mainmenu') swm.submenu(0, 'mainmenu') pm.submenu(0, 'mainmenu') dm.submenu(0, 'mainmenu') bm.submenu(0, 'mainmenu') fm.submenu(0, 'mainmenu') slm.submenu(0, 'mainmenu') pum.submenu(0, 'mainmenu') pem.submenu(0, 'mainmenu') ssm.submenu(0, 'mainmenu') sm.submenu(0, 'mainmenu') lm.submenu(0, 'mainmenu') beacon.submenu(0, 'mainmenu') drunk.submenu(0, 'mainmenu') burym.submenu(0, 'mainmenu') step.submenu(0, 'mainmenu') for player in playerlib.getPlayerList(): p_userid = int(player) p_name = player.get('name') bhm.addoption(p_userid, p_name) rm.addoption(p_userid, p_name) swm.addoption(p_userid, p_name) pm.addoption(p_userid, p_name) sm.addoption(p_userid, p_name) dm.addoption(p_userid, p_name) bm.addoption(p_userid, p_name) fm.addoption(p_userid, p_name) slm.addoption(p_userid, p_name) pem.addoption(p_userid, p_name) pum.addoption(p_userid, p_name) ssm.addoption(p_userid, p_name) lm.addoption(p_userid, p_name) beacon.addoption(p_userid, p_name) drunk.addoption(p_userid, p_name) burym.addoption(p_userid, p_name) step.addoption(p_userid, p_name) popuplib.send(choice, userid) def bhm_menuselect(userid, choice, popupid): (x, y, z) = es.getplayerlocation(choice) es.server.queuecmd('est_blackhole %s %s %s 5'%(x, y, z)) es.tell(userid, '#multi', '#green[SuperMods]:#default You have turned %s into a blackhole!'%playerlib.getPlayer(choice).get('name')) def rm_menuselect(userid, choice, popupid): es.server.queuecmd('est_rocket %s'%choice) es.tell(userid, '#multi', '#green[SuperMods]:#default You have rocketed %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('rocketmenu', userid) def swm_menuselect(userid, choice, popupid): es.server.queuecmd('es_give %s player_weaponstrip'%choice) es.server.queuecmd('es_xfire %s player_weaponstrip StripWeaponsAndSuit'%choice) es.tell(userid, '#multi', '#green[SuperMods]:#default You have stripped %s\'s weapons!'%playerlib.getPlayer(choice).get('name')) popuplib.send('stripweapmenu', userid) def pm_menuselect(userid, choice, popupid): player = playerlib.getPlayer(choice) if player.get('freeze') == '0': player.set('model', 'props/cs_office/plant01') es.server.queuecmd('es_give %s player_weaponstrip'%choice) es.server.queuecmd('es_xfire %s player_weaponstrip StripWeaponsAndSuit'%choice) es.tell(userid, '#multi', '#green[SuperMods]:#default You have plantified %s'%playerlib.getPlayer(choice).get('name')) player.set('freeze', '1') else: player.set('noclip', '0') es.server.queuecmd('es_xgive %s weapon_m4a1'%choice) es.tell(userid, '#multi', '#green[SuperMods]:#default You have un-plantified %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('plantmenu', userid) def sm_menuselect(userid, choice, popupid): usermsg.shake(choice, 75, 5) es.tell(userid, '#multi', '#green[SuperMods]:#default You have shaked %s\'s screen'%playerlib.getPlayer(choice).get('name')) popuplib.send('shakemenu', userid) def dm_menuselect(userid, choice, popupid): es.cexec(choice, 'r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt') gamethread.delayed(5, es.cexec, args=(choice, 'r_screenoverlay ""')) es.tell(userid, '#multi', '#green[SuperMods]:#default You have drugged %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('drugmenu', userid) def em_menuselect(userid, choice, popupid): es.tell(userid, '#multi', '#green[SuperMods]:#default You have created an explosion!') if choice == 'point': es.server.queuecmd('es_entcreate %s env_explosion'%userid) gamethread.delayed(0.1, explode, args=(userid)) elif choice == 'loc': es.server.queuecmd('es_give %s env_explosion'%userid) gamethread.delayed(0.1, explode, args=(userid)) popuplib.send('explosionmenu', userid) def explode(userid): waffles = es.createentitylist('env_explosion') for syrup in waffles: es.setindexprop(syrup, "CBaseEntity.m_hOwnerEntity", es.getplayerhandle(userid)) es.server.queuecmd('es_xfire %s env_explosion setparent !activator'%userid) es.server.queuecmd('es_xfire %s env_explosion addoutput "iMagnitude 400"'%userid) es.server.queuecmd('es_xfire %s env_explosion addoutput "iRadiusoverride 500"'%userid) es.server.queuecmd('es_xfire %s env_explosion explode'%userid) def bm_menuselect(userid, choice, popupid): es.tell(userid, '#multi', '#green[SuperMods]:#default You have burned %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('burnmenu', userid) es.server.queuecmd('es_fire %s !self ignite'%choice) es.cexec(choice, 'r_screenoverlay effects/tp_refract.vmt') gamethread.delayed(10, extinguish, (choice)) gamethread.delayed(10, es.cexec, args=(choice, 'r_screenoverlay ""')) def extinguish(userid): napalmlist = es.createentitylist('entityflame') handle = es.getplayerhandle(userid) for flame_entity in napalmlist: string = es.getindexprop(flame_entity, 'CEntityFlame.m_hEntAttached') if string == handle: es.setindexprop(flame_entity, 'CEntityFlame.m_flLifetime', 0) es.cexec(userid, 'r_screenoverlay ""') es.server.queuecmd('es_xfire %s !self DispatchEffect WaterSurfaceExplosion'%userid) break def fm_menuselect(userid, choice, popupid): playerlib.getPlayer(choice).set('freeze', '1') es.tell(userid, '#multi', '#green[SuperMods]:#default You have frozen %s'%playerlib.getPlayer(choice).get('name')) gamethread.delayed(15, playerlib.getPlayer(choice).set, 'freeze', 0) popuplib.send('freezemenu', userid) def mm_menuselect(userid, choice, popupid): es.tell(userid, '#multi', '#green[SuperMods]:#default You have made a mine! Better move fast!') es.server.queuecmd('es_give %s env_explosion'%userid) es.server.queuecmd('es_xfire %s env_explosion setparent !activator'%userid) es.server.queuecmd('es_xfire %s env_explosion addoutput "iMagnitude 400"'%userid) es.server.queuecmd('es_xfire %s env_explosion addoutput "iRadiusoverride 500"'%userid) es.server.queuecmd('es_prop_dynamic_create %s roller_spikes'%userid) gamethread.delayed(0, mine_placement, userid) es.ServerVar('exploded').set(0) es.ServerVar('notneeded').set(0) popuplib.send('minemenu', userid) def mine_placement(userid): (x, y, z) = es.getplayerlocation(userid) loc = es.getplayerlocation(userid) index = int(es.ServerVar('eventscripts_lastgive')) es.setindexprop(int(es.ServerVar('eventscripts_lastgive')), 'CBaseEntity.m_vecOrigin', '%s,%s,%s'%(loc[0], loc[1], loc[2] - 100)) gamethread.delayed(5, es.setindexprop, (index, 'CBaseEntity.m_vecOrigin', '%s,%s,%s'%(loc[0], loc[1], loc[2]))) gamethread.delayed(5, mine_explode, args=(userid, x, y, z, index)) def slm_menuselect(userid, choice, popupid): es.tell(userid, '#multi', '#green[SuperMods]:#default You have slapped %s'%playerlib.getPlayer(choice).get('name')) es.setplayerprop(choice, 'CCSPlayer.baseclass.localdata.m_vecBaseVelocity', '%s,%s,%s'%(random.randint(-255, 255), random.randint(-255, 255), random.randint(-100, 255))) popuplib.send('slapmenu', userid) def mine_explode(userid, x, y, z, index): if es.ServerVar('exploded') == 0: es.server.queuecmd('nearcoord notneeded #all %s %s %s 100 100 100 "es_fire %s env_explosion explode;es_xset exploded 1"'%(x, y, z, userid)) gamethread.delayed(0.1, mine_explode, args=(userid, x, y, z, index)) else: for a in es.createentitylist(): if index == a and not es.createentitylist()[a]['classname'] == 'worldspawn': es.server.queuecmd('es_xremove %s'%index) def eem_menuselect(userid, choice, popupid): if choice == 'point': es.server.queuecmd('es_entcreate %s env_physexplosion'%userid) es.server.queuecmd('es_fire %s env_physexplosion addoutput "magnitude 100"'%userid) es.server.queuecmd('es_fire %s env_physexplosion addoutput "radius 100"'%userid) es.server.queuecmd('es_fire %s env_physexplosion explode'%userid) elif choice == 'loc': es.server.queuecmd('es_give %s env_physexplosion'%userid) es.server.queuecmd('es_fire %s env_physexplosion addoutput "magnitude 100"'%userid) es.server.queuecmd('es_fire %s env_physexplosion addoutput "radius 100"'%userid) es.server.queuecmd('es_fire %s env_physexplosion explode'%userid) popuplib.send('entityexplosionmenu', userid) def pem_menuselect(userid, choice, popupid): es.server.queuecmd('es_give %s env_explosion'%choice) es.server.queuecmd('es_xfire %s env_explosion setparent !activator'%choice) es.server.queuecmd('es_xfire %s env_explosion addoutput "iMagnitude 400"'%choice) es.server.queuecmd('es_xfire %s env_explosion addoutput "iRadiusoverride 200"'%choice) es.server.queuecmd('es_xfire %s env_explosion explode'%choice) es.tell(userid, '#multi', '#green[SuperMods]:#default You have exploded %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('playerexplosionmenu', userid) def pum_menuselect(userid, choice, popupid): (x, y, z) = es.getplayerlocation(userid) (x2, y2, z2) = es.getplayerlocation(choice) vector1 = es.createvectorstring(x, y, z) vector2 = es.createvectorstring(x2, y2, z2) pointvector = es.createvectorfrompoints(vector1, vector2) (x, y, z) = es.splitvectorstring(pointvector) x = x * 50 y = y * 50 es.setplayerprop(choice, 'CCSPlayer.baseclass.localdata.m_vecBaseVelocity', '%s,%s,%s'%(x, y, z)) es.tell(userid, '#multi', '#green[SuperMods]:#default You have pushed %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('pushmenu', userid) def pdm_menuselect(userid, choice, popupid): #es.server.queuecmd('es_xfire %s !picker kill'%userid) es.tell(userid, '#multi', '#green[SuperMods]: #defaultPlease, be very careful with this command, as it has crashed many servers') es.tell(userid, '#multi', '#green[SuperMods]: #defaultonly use it on moving objects such as boats!') es.ServerVar('prop').set(0) es.server.queuecmd('est_getviewprop %s prop'%userid) gamethread.delayed(0, prop_destroy_moo, (userid)) def prop_destroy_moo(userid): prop = es.ServerVar('prop') for a in es.createentitylist(): if prop == a and not es.createentitylist()[a]['classname'] == 'worldspawn': es.server.queuecmd('es_remove %s'%prop) popuplib.send('propdestroymenu', userid) def ss_menuselect(userid, choice, popupid): slap_time = 0 gamethread.delayedname(0.1, 'mega_slap_%s'%choice, mega_slap_loop, args=(choice, slap_time)) es.tell(userid, '#multi', '#green[SuperMods]: #defaultYou have Super Slapped %s'%playerlib.getPlayer(userid).get('name')) popuplib.send('superslap', userid) def mega_slap_loop(choice, slap_time): if slap_time <= 5: es.setplayerprop(choice, 'CBasePlayer.localdata.m_vecBaseVelocity', '%s,%s,%s'%(random.randint(-155, 155), random.randint(-155, 155), random.randint(0, 200))) slap_time += 0.1 gamethread.delayedname(0.1, 'mega_slap_%s'%choice, mega_slap_loop, args=(choice, slap_time)) def dp_menuselect(userid, choice, popupid): for a in es.createentitylist('prop_physics_multiplayer'): if a: es.server.queuecmd('es_xremove %s'%a) def es_client_command(event_var): if event_var['command'] == '!supermod': if event_var['es_steamid'] in admins: popuplib.send('mainmenu', event_var['userid']) def lightning(userid, choice, popupid): loc = es.getplayerlocation(choice) if playerlib.getPlayer(userid).attributes['teamid'] == 2: commands().lightning(loc[0], loc[1], loc[2], 300, 3, userid, '#ct,#alive') elif playerlib.getPlayer(userid).attributes['teamid'] == 3: commands().lightning(loc[0], loc[1], loc[2], 300, 3, userid, '#t,#alive') popuplib.send('lightningmenu', userid) def beacon_select(userid, choice, popupid): beacon_loop(userid, choice) es.tell(userid, '#multi', '#green[SuperMods]: #default you have beaconed %s'%playerlib.getPlayer(choice).get('name')) popuplib.send('Beacon Menu', userid) def beacon_loop(userid, userid2): if not playerlib.getPlayer(userid2).get('isdead'): x, y, z = es.getplayerlocation(userid2) es.server.queuecmd('est_effect 10 %s 0 "sprites/lgtning.vmt" %s %s %s 20 300 0.2 20 10 0 255 0 0 255 30'%(userid, x, y, z)) es.server.queuecmd('est_effect 10 %s 0.1 "sprites/lgtning.vmt" %s %s %s 20 300 0.3 15 10 0 255 150 150 255 30'%(userid, x, y, z)) gamethread.delayedname(1, 'beacon_%s'%userid2, beacon_loop, args=(userid, userid2)) prop_index = None #prop_angs = None def get_view_prop(userid): ''' for index in es.createentitylist(): if int(es.getindexprop(index, "CBaseEntity.m_clrRender")) == -4056: global prop_index es.cexec(userid, 'echo You are looking at prop #%s'%index) es.setindexprop(index, "CBaseEntity.m_clrRender", -1) prop_index = index prop_angs = es.getindexprop(index, 'CPhysicsPropMultiplayer.baseclass.baseclass.baseclass.baseclass.m_angRotation') ''' global prop_index prop_index = int(es.ServerVar('prop')) def prop_spinner(userid, choice, popupid): #es.server.queuecmd('es_xfire %s !picker color "40 240 255"'%userid) #gamethread.delayed(0.4, prop_spin_loop, (choice, prop_index, 5, prop_angs)) popuplib.send('Prop Spinner', userid) es.ServerVar('prop').set(0) es.server.queuecmd('est_getviewprop %s prop'%userid) gamethread.delayed(0, get_view_prop, (userid)) gamethread.delayed(0.1, prop_spin_loop, (choice, prop_index, 5, None)) def prop_spin_loop(choice, index, time, angs): if time == 5: index = prop_index angs = es.getindexprop(index, 'CPhysicsPropMultiplayer.baseclass.baseclass.baseclass.baseclass.m_angRotation') if time >= 0: time -= 0.1 x, y, z = es.getindexprop(index, 'CPhysicsPropMultiplayer.baseclass.baseclass.baseclass.baseclass.m_angRotation').split(',') if choice == 'x': x = int(float(x)) + random.randint(1, 100) elif choice == 'y': y = int(float(y)) + random.randint(1, 100) elif choice == 'z': z = int(float(z)) + random.randint(1, 100) es.setindexprop(index, 'CPhysicsPropMultiplayer.baseclass.baseclass.baseclass.baseclass.m_angRotation', '%s,%s,%s'%(x, y, z)) gamethread.delayedname(0.1, 'spin_%s'%index, prop_spin_loop, (choice, index, time, angs)) else: es.setindexprop(index, 'CPhysicsPropMultiplayer.baseclass.baseclass.baseclass.baseclass.m_angRotation', angs) def drunk2(userid, choice, popupid): angs = playerlib.getPlayer(choice).get('viewangle') es.server.queuecmd('es_xsetang %s %s %s %s'%(choice, angs[0], angs[1], random.randint(-60, 60))) time = 5 gamethread.delayed(0.5, drunk_loop, args=(choice, time)) def drunk_loop(userid, time): angs = playerlib.getPlayer(userid).get('viewangle') if time >= 0: time -= 0.5 es.server.queuecmd('es_xsetang %s %s %s %s'%(userid, angs[0], angs[1], random.randint(-66, 66))) gamethread.delayedname(0.5, 'drunk_loop_%s'%userid, drunk_loop, args=(userid, time)) else: es.server.queuecmd('es_xsetang %s %s %s %s'%(userid, angs[0], angs[1], 0)) def bury(userid, choice, popupid): playerlib.getPlayer(userid).set('location', [es.getplayerlocation(choice)[0], es.getplayerlocation(choice)[1], int(es.getplayerlocation(choice)[2]) - 60]) popuplib.send('Bury', userid) def big_steps(userid, choice, popupid): menu2 = popuplib.easymenu('Chose Amount', '_popup_choice', big_steps2) for a in (18, 25, 50, 100, 125, 150, 200): menu2.addoption((userid, a), a) menu2.submenu(0, 'Step Sizes') popuplib.send('Chose Amount', userid) def big_steps2(userid, choice, popupid): es.setplayerprop(choice[0], 'CCSPlayer.baseclass.localdata.m_Local.m_flStepSize', choice[1]) popuplib.send('Step Sizes', userid) def player_disconnect(ev): gamethread.cancelDelayed('beacon_%s'%ev['userid']) gamethread.delayed(0, load2, ())