block load { es_xset sltemp 0 es_xset slbuyzone 0 } event es_map_start { es_xset sltemp 0 } event round_end { es_xmath sltemp + 1 } event round_start { es_xmsg #multi #green[Free Weapons] #default Type slgivem4 or slgiveak to recieve a free m4a1 or ak. } event player_say { if (event_var(es_userdead) equalto 0) do { if (event_var(text) equalto slgivem4) do { es_getplayerprop slbuyzone event_var(userid) CCSPlayer.m_bInBuyZone ifx parse("slbuyzone and 1") do { if (server_var(sltemp) > 2) do { es_give event_var(userid) weapon_m4a1 ezrestrict_removeidle m4a1 } else do { es_tell event_var(userid) You may only use this command after the first round. } } else do { es_tell event_var(userid) You must be in a buy zone to use this command. } } if (event_var(text) equalto slgiveak) do { es_getplayerprop slbuyzone event_var(userid) CCSPlayer.m_bInBuyZone ifx parse("slbuyzone and 1") do { if (server_var(sltemp) > 2) do { es_give event_var(userid) weapon_ak47 ezrestrict_removeidle ak47 } else do { es_tell event_var(userid) You may only use this command after the first round. } } else do { es_tell event_var(userid) You must be in a buy zone to use this command. } } } }