//====================================:- //Script Made BY: {KDS} TaCo //lil Help From The Wiki //www.eventscripts.com //www.mattie.info //www.kds-clan.org //LifeState 187 Means Return to spec mode and -1 in score ... //=====================================:- block load { //EDIT THIS ONLY es_setinfo RunSpeed 2 //Dont EDIT BELOW THIS LINE //_________________________ } event round_start { ES_MSG #multi #default[GhostMod]#lightgreen When you die you will come back to life .. a ghost. } event player_spawn { es est_SetPlayerColor event_var(userid) 255 255 255 255 0 } event player_death { if(event_var(es_steamid) notequalto "BOT") do { es_xsetinfo Player_State2 0 es_getplayerprop Player_State2 event_var(userid) "CCSPlayer.baseclass.m_lifeState" if(server_var(player_state2) equalto 187) do { es_tell event_var(userid) #multi #lightgreen[#defaultGhostMod#lightgreen] Punishment: Spectator mode } if(server_var(player_state2) notequalto 187) do { es est_spawn event_var(userid) 1 es_math RunSpeed +3 es_setplayerprop event_var(userid) CBasePlayer.localdata.m_flLaggedMovementValue server_var(RunSpeed) es est_SetPlayerColor event_var(userid) 255 255 255 10 0 es_setplayerprop event_var(userid) CBaseEntity.m_CollisionGroup 2 es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_lifeState" 492 es_tell event_var(userid) #multi #lightgreen[#defaultGhostMod#lightgreen] You are now a ghost... } } } //Adding support for weapon pickup event item_pickup { es_xsetinfo Player_State 0 es_getplayerprop Player_State event_var(userid) "CCSPlayer.baseclass.m_lifeState" if(server_var(Player_State) equalto 492) do { if(event_var(item) notequalto knife) do { es_sexec event_var(userid) drop } } } //Adding support for defusal of the bomb event bomb_begindefuse { es_xsetinfo Player_State 0 es_getplayerprop Player_State event_var(userid) "CCSPlayer.baseclass.m_lifeState" if(server_var(Player_State) equalto 492) do { es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_lifeState" 0 es_sexec event_var(userid) kill es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_lifeState" 187 } } //Adding support for hostages (playersatate 187 will put the player back in spectator mode) event hostage_follows { es_xsetinfo Player_State3 0 es_getplayerprop Player_State3 event_var(userid) "CCSPlayer.baseclass.m_lifeState" if(server_var(Player_State3) equalto 492) do { es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_lifeState" 0 es_sexec event_var(userid) kill es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_lifeState" 187 } }