block load { es_xset give_dollar_max 10 es_xset give_dollar_min 1 es_xset cw_steamid 0 es_xset show_dollar 0 es_xset show_first_weapon 0 es_xset show_second_weapon 0 es_xset show_first_rune 0 es_xset show_second_rune 0 es_xset show_first_up 0 es_xset show_second_up 0 es_xset max_dist 36 es_xload popup es_xdoblock corelib/noisy_on es_keygroupload characteristic_weapon |characteristic_weapon } block unload { es_xdoblock corelib/noisy_off es_keygroupsave characteristic_weapon |characteristic_weapon es_keygroupdelete characteristic_weapon } event player_activate { es_xset ckey 0 es_exists ckey key characteristic_weapon event_var(es_steamid) ifx false(ckey) do { es_keycreate characteristic_weapon event_var(es_steamid) es_keysetvalue characteristic_weapon event_var(es_steamid) first_weapon "Sword(m4)" es_keysetvalue characteristic_weapon event_var(es_steamid) second_weapon "No_weapon" es_keysetvalue characteristic_weapon event_var(es_steamid) first_rune_weapon "Normal" es_keysetvalue characteristic_weapon event_var(es_steamid) second_rune_weapon "Normal" es_keysetvalue characteristic_weapon event_var(es_steamid) first_up_weapon "0" es_keysetvalue characteristic_weapon event_var(es_steamid) second_up_weapon "0" es_keysetvalue characteristic_weapon event_var(es_steamid) set_spawn_weapon "1" es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "1" es_keysetvalue characteristic_weapon event_var(es_steamid) dollar "0" } } event round_start { es_msg #multi #lightgreen[ChWeapon]#default Make Characteristic Weapon / Type !cw } event round_end { es_keygroupsave characteristic_weapon |characteristic_weapon } event player_disconnect { es_keygroupsave characteristic_weapon |characteristic_weapon } event player_spawn { if (event_var(es_steamid) != BOT) do { es_xset take_weapon 0 es_keygetvalue take_weapon characteristic_weapon event_var(es_steamid) set_spawn_weapon if (server_var(take_weapon) == 0) do { es_tell event_var(attacker) #multi #lightgreen[ChWeapon]#default You Don't Have Characteristic Weapon es_tell event_var(attacker) #multi #lightgreen[ChWeapon]#default If you want to Characteristic Weapon Type !cw } if (server_var(take_weapon) == 1) do { es_xset give_weapon 0 es_keygetvalue give_weapon characteristic_weapon event_var(es_steamid) first_weapon if (server_var(give_weapon) == "LongSword(p90)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_p90 } if (server_var(give_weapon) == "Sword(m4)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_m4a1 } if (server_var(give_weapon) == "Dagger(mp5)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_mp5navy } if (server_var(give_weapon) == "Ax(ak47)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_ak47 } if (server_var(give_weapon) == "Lance(m3)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_m3 } if (server_var(give_weapon) == "ShortSpear(xm)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_xm1014 } if (server_var(give_weapon) == "CrossBow(awp)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_awp } if (server_var(give_weapon) == "Bow(sg550)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_sg550 } } if (server_var(take_weapon) == 2) do { es_xset give_weapon 0 es_keygetvalue give_weapon characteristic_weapon event_var(es_steamid) second_weapon if (server_var(give_weapon) == "LongSword(p90)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_p90 } if (server_var(give_weapon) == "Sword(m4)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_m4a1 } if (server_var(give_weapon) == "Dagger(mp5)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_mp5navy } if (server_var(give_weapon) == "Ax(ak47)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_ak47 } if (server_var(give_weapon) == "Lence(m3)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_m3 } if (server_var(give_weapon) == "ShortSpear(xm)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_xm1014 } if (server_var(give_weapon) == "CrossBow(awp)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_awp } if (server_var(give_weapon) == "Bow(sg550)") do { es est_RemoveWeapon event_var(userid) 1 es_give event_var(userid) weapon_sg550 } } } } event player_death { if (event_var(es_attackersteamid) != BOT) do { if (event_var(userid) != event_var(attacker)) do { es_xset my_dollar 0 es_xset rand_give_dollar 0 es_rand rand_give_dollar server_var(give_dollar_min) server_var(give_dollar_max) es_keygetvalue my_dollar characteristic_weapon event_var(es_attackersteamid) dollar es_xset luck 0 es_rand luck 1 10 if (server_var(luck) == 5) then es_math rand_give_dollar * 2 es_math my_dollar + server_var(rand_give_dollar) es_keysetvalue characteristic_weapon event_var(es_attackersteamid) dollar server_var(my_dollar) es_tell event_var(attacker) #multi #lightgreen[CWeapon]#default +#lightgreen server_var(rand_give_dollar) $#default !!! } } } event player_say { if (event_var(text) == "!cw") do { es_keygetvalue show_dollar characteristic_weapon event_var(es_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send main event_var(userid) es_xset count 0 es_keygetvalue count characteristic_weapon event_var(es_steamid) first_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "1" } es_keygetvalue count characteristic_weapon event_var(es_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "2" } } } block popups { es_keygetvalue show_dollar characteristic_weapon event_var(es_steamid) dollar es_keygetvalue show_first_weapon characteristic_weapon event_var(es_steamid) first_weapon es_keygetvalue show_second_weapon characteristic_weapon event_var(es_steamid) second_weapon es_keygetvalue show_first_up characteristic_weapon event_var(es_steamid) first_up_weapon es_keygetvalue show_second_up characteristic_weapon event_var(es_steamid) second_up_weapon es_keygetvalue show_first_rune characteristic_weapon event_var(es_steamid) first_rune_weapon es_keygetvalue show_second_rune characteristic_weapon event_var(es_steamid) second_rune_weapon popup create main popup addline main "=== [ Character Weapon ] ===" popup addline main "================ By I Am" popup addlinef main "=Dollar : %1 $" show_dollar popup addline main "=====================" popup addline main "->1. Strengthening Weapon" popup addline main "->2. Enchant Weapon" popup addline main "->3. Weapon Shop" popup addline main "=====================" popup addline main "->4. Strengthening Info" popup addline main "->5. Enchant Info" popup addline main "=====================" popup addline main "->6. My Inventory" popup addline main "->7. Give Dollar" popup addline main "============== [CWeaopn]" popup addline main "->0. Exit" popup menuselect main characteristic_weapon/main_select popup create shop popup addline shop "==== [ Weapon Shop ] ====" popup addline shop "=============== By I Am" popup addline shop "======= All 50$ ========" popup addline shop "->1. LongSword (P90)" popup addline shop "->2. Sword (M4)" popup addline shop "->3. Dagger (Mp5)" popup addline shop "->4. Ax (Ak)" popup addline shop "->5. Lence (M3)" popup addline shop "->6. ShortSpear (Xm)" popup addline shop "->7. CrossBow (Awp)" popup addline shop "->8. Bow (Sg550)" popup addline shop "============= [CWeaopn]" popup addline shop "->9. Back" popup addline shop "->0. Exit" popup menuselect shop characteristic_weapon/shop_select popup create my popup addline my "==== [ Weapon Inventory] ====" popup addline my "================= By I Am" popup addlinef my " (%1)%2 +%3" show_first_rune show_first_weapon show_first_up popup addlinef my " (%1)%2 +%3" show_second_rune show_second_weapon show_second_up popup addline my "======================" popup addline my "->1. 1st Represent Weapon" popup addline my "->2. 2nd Represent Weapon" popup addline my "======================" popup addline my "->3. 1st Weapon Sell" popup addline my "->4. 2nd Weapon Sell" popup addline my "=============== [CWeaopn]" popup addline my "->8. Back" popup addline my "->0. Exit" popup menuselect my characteristic_weapon/my_select popup create sell_first popup addline sell_first "========= [ Weapon Sell ] ==========" popup addline sell_first "========================= By I Am" popup addline sell_first "= Would you like to sell you weapons?" popup addline sell_first "= If you Sell Weaopn. you gain 50$" popup addline sell_first "==============================" popup addline sell_first "->1. Yes. I Sell My 1st Waepon" popup addline sell_first "->2. No. I Don't" popup addline sell_first "==============================" popup addline sell_first "->0. Exit" popup menuselect sell_first characteristic_weapon/sell_first_select popup create sell_second popup addline sell_second "========= [ Weapon Sell ] ==========" popup addline sell_second "========================= By I Am" popup addline sell_second "= Would you like to sell you weapons?" popup addline sell_second "= If you Sell Weaopn. you gain 50$" popup addline sell_second "==============================" popup addline sell_second "->1. Yes. I Sell My 2nd Waepon" popup addline sell_second "->2. No. I Don't" popup addline sell_second "==============================" popup addline sell_second "->0. Exit" popup menuselect sell_second characteristic_weapon/sell_second_select popup create up popup addline up "===== [ Strengthening ] =====" popup addline up "================= By I Am" popup addline up "= Choose Strengthening Waepon =" popup addlinef up "->1. (%1)%2 +%3" show_first_rune show_first_weapon show_first_up popup addlinef up "->2. (%1)%2 +%3" show_second_rune show_second_weapon show_second_up popup addline up "================ [CWeaopn]" popup addline up "->8. Back" popup addline up "->0. Exit" popup menuselect up characteristic_weapon/up_select popup create first_up popup addline first_up "===== [ Strengthening ] =====" popup addline first_up "================= By I Am" popup addlinef first_up "== Waepon : %1 ==" show_first_weapon popup addlinef first_up "== Grade : %1 ==" show_first_up popup addline first_up "================= By I Am" popup addline first_up "->1. Strengthening Weapon" popup addline first_up "=============== [CWeaopn]" popup addline first_up "->8. Back" popup addline first_up "->0. Exit" popup menuselect first_up characteristic_weapon/first_up_select popup create second_up popup addline second_up "===== [ Strengthening ] =====" popup addline second_up "================= By I Am" popup addlinef second_up "== Waepon : %1 ==" show_second_weapon popup addlinef second_up "== Grade : %1 ==" show_second_up popup addline second_up "================= By I Am" popup addline second_up "->1. Strengthening Weapon" popup addline second_up "=============== [CWeaopn]" popup addline second_up "->8. Back" popup addline second_up "->0. Exit" popup menuselect second_up characteristic_weapon/second_up_select popup create ic popup addline ic "======= [ Enchant ] =======" popup addline ic "================= By I Am" popup addline up "== Choose Enchant Waepon ===" popup addlinef ic "->1. (%1)%2 +%3" show_first_rune show_first_weapon show_first_up popup addlinef ic "->2. (%1)%2 +%3" show_second_rune show_second_weapon show_second_up popup addline ic "================ [CWeaopn]" popup addline ic "->8. Back" popup addline ic "->0. Exit" popup menuselect ic characteristic_weapon/ic_select popup create first_rune popup addline first_rune "====== [ Enchant ] ======" popup addline first_rune "=============== By I Am" popup addline first_rune "->1. Py (400$)" popup addline first_rune "->2. F(x) (500$)" popup addline first_rune "->3. √ (800$)" popup addline first_rune "->4. log (1000$)" popup addline first_rune "->5. sinθ (2000$)" popup addline first_rune "->6. cosθ (4000$)" popup addline first_rune "->7. tanθ (8000$)" popup addline first_rune "->8. Rad (10000$)" popup addline first_rune "============== [CWeaopn]" popup addline first_rune "->9. Back" popup addline first_rune "->0. Exit" popup menuselect first_rune characteristic_weapon/first_rune_select popup create second_rune popup addline second_rune "====== [ Enchant ] ======" popup addline second_rune "=============== By I Am" popup addline second_rune "->1. Py (400$)" popup addline second_rune "->2. F(x) (500$)" popup addline second_rune "->3. √ (8000$)" popup addline second_rune "->4. log (1000$)" popup addline second_rune "->5. sinθ (2000$)" popup addline second_rune "->6. cosθ (4000$)" popup addline second_rune "->7. tanθ (8000$)" popup addline second_rune "->8. Rad (10000$)" popup addline second_rune "============== [CWeaopn]" popup addline second_rune "->9. Back" popup addline second_rune "->0. Exit" popup menuselect second_rune characteristic_weapon/second_rune_select popup create helpup popup addline helpup "== [ Strengthening Info ] ===" popup addline helpup "=============== By I Am" popup addline helpup " Max Strengthening is 20" popup addline helpup " Strengthening cost is 10$" popup addline helpup " End-" popup addline helpup "============== [CWeaopn]" popup addline helpup "->8. Back" popup addline helpup "->0. Exit" popup submenu helpup 8 main popup create helpic popup addline helpic "==== [ Enchant Info ] =====" popup addline helpic "=============== By I Am" popup addline helpic "Low Enchant===========" popup addline helpic " Py F(x) √ log" popup addline helpic "Middle Enchant==========" popup addline helpic " sinθ cosθ tanθ Rad" popup addline helpic "Higher Enchant==========" popup addline helpic " ∑ lim ∫ ∞" popup addline helpic "============== [CWeaopn]" popup addline helpic "->8. Back" popup addline helpic "->0. Exit" popup submenu helpic 8 main popup create dollar popup addline dollar "===== [ Give Dollar ] ======" popup addline dollar "=============== By I Am" popup addlinef dollar "=Dollar : %1 $" show_dollar popup addline dollar "=====================" popup addline dollar "->1. Give 100$" popup addline dollar "->2. Give 500$" popup addline dollar "->3. Give 1000$" popup addline dollar "->4. Give 5000$" popup addline dollar "->5. Give 10000$" popup addline dollar "============== [CWeaopn]" popup addline dollar "->8. Back" popup addline dollar "->0. Exit" popup menuselect dollar characteristic_weapon/dollar_select } block main_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_keygetvalue show_first_weapon characteristic_weapon server_var(cw_steamid) first_weapon es_keygetvalue show_second_weapon characteristic_weapon server_var(cw_steamid) second_weapon es_keygetvalue show_first_up characteristic_weapon server_var(cw_steamid) first_up_weapon es_keygetvalue show_second_up characteristic_weapon server_var(cw_steamid) second_up_weapon es_keygetvalue show_first_rune characteristic_weapon server_var(cw_steamid) first_rune_weapon es_keygetvalue show_second_rune characteristic_weapon server_var(cw_steamid) second_rune_weapon es_xdoblock characteristic_weapon/popups es popup send up server_var(_popup_userid) } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_keygetvalue show_first_weapon characteristic_weapon server_var(cw_steamid) first_weapon es_keygetvalue show_second_weapon characteristic_weapon server_var(cw_steamid) second_weapon es_keygetvalue show_first_up characteristic_weapon server_var(cw_steamid) first_up_weapon es_keygetvalue show_second_up characteristic_weapon server_var(cw_steamid) second_up_weapon es_keygetvalue show_first_rune characteristic_weapon server_var(cw_steamid) first_rune_weapon es_keygetvalue show_second_rune characteristic_weapon server_var(cw_steamid) second_rune_weapon es_xdoblock characteristic_weapon/popups es popup send ic server_var(_popup_userid) } if (server_var(_popup_choice) == 3) do { es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } if (server_var(_popup_choice) == 4) do { es_xdoblock characteristic_weapon/popups es popup send helpup server_var(_popup_userid) } if (server_var(_popup_choice) == 5) do { es_xdoblock characteristic_weapon/popups es popup send helpic server_var(_popup_userid) } if (server_var(_popup_choice) == 6) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_keygetvalue show_first_weapon characteristic_weapon server_var(cw_steamid) first_weapon es_keygetvalue show_second_weapon characteristic_weapon server_var(cw_steamid) second_weapon es_keygetvalue show_first_up characteristic_weapon server_var(cw_steamid) first_up_weapon es_keygetvalue show_second_up characteristic_weapon server_var(cw_steamid) second_up_weapon es_keygetvalue show_first_rune characteristic_weapon server_var(cw_steamid) first_rune_weapon es_keygetvalue show_second_rune characteristic_weapon server_var(cw_steamid) second_rune_weapon es_xdoblock characteristic_weapon/popups es popup send my server_var(_popup_userid) } if (server_var(_popup_choice) == 7) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_keygetvalue show_dollar characteristic_weapon server_var(cw_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send dollar server_var(_popup_userid) } } block my_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(weapon_check) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) set_spawn_weapon "1" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Represent Choosing 1st Weapon es popup send my server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 1st Waepon es popup send my server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(weapon_check) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) set_spawn_weapon "2" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Represent Choosing 2nd Weapon } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 2nd Waepon es popup send my server_var(_popup_userid) } } if (server_var(_popup_choice) == 3) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) first_weapon es_xdoblock characteristic_weapon/popups if (server_var(weapon_check) != "No_weapon") do { es popup send sell_first server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 1st Waepon es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 4) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) second_weapon es_xdoblock characteristic_weapon/popups if (server_var(weapon_check) != "No_weapon") do { es popup send sell_second server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 2nd Waepon es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es popup send main server_var(_popup_userid) } } block sell_first_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar es_math my_dollar + 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Sell 1st Waepon es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You gain 50$ es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "No_weapon" es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "Normal" es_keysetvalue characteristic_weapon server_var(cw_steamid) first_up_weapon "0" es_xset count 0 es_keygetvalue count characteristic_weapon event_var(es_steamid) second_weapon if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "0" } else do { es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "1" } es_xdoblock characteristic_weapon/popups es popup send my server_var(_popup_userid) } if (server_var(_popup_choice) == 2) do { es popup send my server_var(_popup_userid) } } block sell_second_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar es_math my_dollar + 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Sell 2nd Waepon es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You gain 50$ es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "No_weapon" es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "Normal" es_keysetvalue characteristic_weapon server_var(cw_steamid) second_up_weapon "0" es_xset count 0 es_keygetvalue count characteristic_weapon event_var(es_steamid) second_weapon if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "0" } else do { es_keysetvalue characteristic_weapon event_var(es_steamid) gain_weapon_count "1" } es_xdoblock characteristic_weapon/popups es popup send my server_var(_popup_userid) } if (server_var(_popup_choice) == 2) do { es popup send my server_var(_popup_userid) } } block up_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(weapon_check) != "No_weapon") do { es_keygetvalue show_first_weapon characteristic_weapon server_var(cw_steamid) first_weapon es_keygetvalue show_first_up characteristic_weapon server_var(cw_steamid) first_up_weapon es_xdoblock characteristic_weapon/popups es popup send first_up server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 1st Waepon es popup send up server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(weapon_check) != "No_weapon") do { es_keygetvalue show_second_weapon characteristic_weapon server_var(cw_steamid) second_weapon es_keygetvalue show_second_up characteristic_weapon server_var(cw_steamid) second_up_weapon es_xdoblock characteristic_weapon/popups es popup send second_up server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 2nd Waepon es popup send up server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es popup send main server_var(_popup_userid) } } block first_up_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 100) do { es_math my_dollar - 100 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset check_up 0 es_keygetvalue check_up characteristic_weapon server_var(cw_steamid) first_up_weapon if (server_var(check_up) < 20) do { es_xset rand_up 0 es_rand rand_up 1 10 if (server_var(rand_up) <= 5) do { es_math check_up + 1 es_keysetvalue characteristic_weapon server_var(cw_steamid) first_up_weapon server_var(check_up) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Strengthening is Successful } else do { if (server_var(check_up) > 1) do { es_math check_up - 1 } es_keysetvalue characteristic_weapon server_var(cw_steamid) first_up_weapon server_var(check_up) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Strengthening is Fail } es_keygetvalue show_first_weapon characteristic_weapon server_var(cw_steamid) first_weapon es_keygetvalue show_first_up characteristic_weapon server_var(cw_steamid) first_up_weapon es_xdoblock characteristic_weapon/popups es popup send first_up server_var(_popup_userid) } if (server_var(check_up) == 20) do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Wapon is Max Strengthening grade es popup send first_up server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_up server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es popup send main server_var(_popup_userid) } } block second_up_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 100) do { es_math my_dollar - 100 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset check_up 0 es_keygetvalue check_up characteristic_weapon server_var(cw_steamid) second_up_weapon if (server_var(check_up) < 20) do { es_xset rand_up 0 es_rand rand_up 1 10 if (server_var(rand_up) <= 5) do { es_math check_up + 1 es_keysetvalue characteristic_weapon server_var(cw_steamid) second_up_weapon server_var(check_up) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Strengthening is Successful } else do { if (server_var(check_up) > 1) do { es_math check_up - 1 } es_keysetvalue characteristic_weapon server_var(cw_steamid) second_up_weapon server_var(check_up) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Strengthening is Fail } es_keygetvalue show_second_weapon characteristic_weapon server_var(cw_steamid) second_weapon es_keygetvalue show_second_up characteristic_weapon server_var(cw_steamid) second_up_weapon es_xdoblock characteristic_weapon/popups es popup send second_up server_var(_popup_userid) } if (server_var(check_up) == 20) do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Wapon is Max Strengthening grade es popup send second_up server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_up server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es popup send main server_var(_popup_userid) } } block ic_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(weapon_check) != "No_weapon") do { es_xset weapon_up_check 0 es_keygetvalue weapon_up_check characteristic_weapon server_var(cw_steamid) first_up_weapon es_xdoblock characteristic_weapon/popups if (server_var(weapon_up_check) == 0) do { es popup send first_rune server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Enchant weapons which is not Strengthening!! es popup send ic server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 1st Waepon es popup send ic server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset weapon_check 0 es_keygetvalue weapon_check characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(weapon_check) != "No_weapon") do { es_xset weapon_up_check 0 es_keygetvalue weapon_up_check characteristic_weapon server_var(cw_steamid) second_up_weapon es_xdoblock characteristic_weapon/popups if (server_var(weapon_up_check) == 0) do { es popup send second_rune server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Enchant weapons which is not Strengthening!! es popup send ic server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Have 2nd Waepon es popup send ic server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es popup send main server_var(_popup_userid) } } block first_rune_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 400) do { es_math my_dollar - 400 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "Py" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Py(400$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 500) do { es_math my_dollar - 500 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "F(x)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default F(x)(500$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 3) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 800) do { es_math my_dollar - 800 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "√" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default √(800$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 4) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 1000) do { es_math my_dollar - 1000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "log" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default log(1000$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 5) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 2000) do { es_math my_dollar - 2000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "sinθ" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default sinθ(2000$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 6) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 4000) do { es_math my_dollar - 4000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "cosθ" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default cosθ(4000$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 7) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 8000) do { es_math my_dollar - 8000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "tanθ" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default tanθ(8000$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 10000) do { es_math my_dollar - 10000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) first_rune_weapon "Rad" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Rad(10000$)is Enchant 1st Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send first_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 9) do { es popup send main server_var(_popup_userid) } } block second_rune_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 400) do { es_math my_dollar - 400 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "Py" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Py(400$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 500) do { es_math my_dollar - 500 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "F(x)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default F(x)(500$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 3) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 800) do { es_math my_dollar - 800 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "√" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default √(800$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 4) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 1000) do { es_math my_dollar - 1000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "log" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default log(1000$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 5) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 2000) do { es_math my_dollar - 2000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "sinθ" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default sinθ(2000$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 6) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 4000) do { es_math my_dollar - 4000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "cosθ" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default cosθ(4000$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 7) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 8000) do { es_math my_dollar - 4000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "tanθ" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default tanθ(4000$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 10000) do { es_math my_dollar - 10000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_keysetvalue characteristic_weapon server_var(cw_steamid) second_rune_weapon "Rad" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Rad(10000$)is Enchant 2nd Weapon! es_xdoblock characteristic_weapon/popups es popup send main server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send second_rune server_var(_popup_userid) } } if (server_var(_popup_choice) == 9) do { es popup send main server_var(_popup_userid) } } block shop_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "LongSword(p90)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy LongSword(P90) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "LongSword(p90)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy LongSword(P90) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "Sword(m4)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Sword(M4) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "Sword(m4)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Sword(M4) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 3) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "Dagger(mp5)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Dagger(Mp5) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "Dagger(mp5)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Dagger(Mp5) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 4) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "Ax(ak47)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Ax(AK47) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "Ax(ak47)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Ax(AK47) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 5) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "Lence(m3)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Lence(M3) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "Lence(m3)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Lence(M3) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 6) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "ShortSpear(xm)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy ShortSpear(Xm) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "ShortSpear(xm)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy ShortSpear(Xm) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 7) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "CrossBow(awp)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy CrossBow(AWP) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "CrossBow(awp)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy CrossBow(AWP) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset my_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 50) do { if (server_var(gain_weapon_count) < 2) do { es_math my_dollar - 50 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset first_weapon 0 es_keygetvalue first_weapon characteristic_weapon server_var(cw_steamid) first_weapon if (server_var(first_weapon) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) first_weapon "Bow(sg550)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Bow(Sg550) es_xset count 0 es_keygetvalue count characteristic_weapon server_var(cw_steamid) second_weapon if (server_var(count) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } if (server_var(count) == "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "1" } } if (server_var(first_weapon) != "No_weapon") do { es_keysetvalue characteristic_weapon server_var(cw_steamid) second_weapon "Bow(sg550)" es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Buy Bow(Sg550) es_keysetvalue characteristic_weapon server_var(cw_steamid) gain_weapon_count "2" } es_xdoblock characteristic_weapon/popups es popup send shop server_var(_popup_userid) } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default Your Inventory is full!! es popup send shop server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send shop server_var(_popup_userid) } } if (server_var(_popup_choice) == 9) do { es popup send main server_var(_popup_userid) } } block dollar_select { if (server_var(_popup_choice) == 1) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset target 0 es est_getviewplayer server_var(_popup_userid) target ifx true(target) do { es_getplayersteamid target_steamid server_var(target) if (server_var(target_steamid) != BOT) do { es_xset viewx 0 es_xset viewy 0 es_xset viewz 0 es est_GetViewCoord server_var(_popup_userid) viewx viewy viewz es_xset viewvector 0 es_createvectorstring viewvector server_var(viewx) server_var(viewy) server_var(viewz) es_xset playervector 0 es_xset vectorbw 0 es_xset distance 0 es_getplayerprop playervector server_var(_popup_userid) "CBaseEntity.m_vecOrigin" es vecmath vectorbw server_var(viewvector) - server_var(playervector) es vecmath distance server_var(vectorbw) length es_math distance divide 12 if (server_var(distance) <= server_var(max_dist)) do { es_xset my_dollar 0 es_xset give_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 100) do { es_math my_dollar - 100 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset give_dollar 0 es_keygetvalue give_dollar characteristic_weapon server_var(target_steamid) dollar es_math give_dollar + 100 es_keysetvalue characteristic_weapon server_var(target_steamid) dollar server_var(give_dollar) es_keygetvalue show_dollar characteristic_weapon server_var(cw_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send dollar server_var(_popup_userid) es_xset cw_name 0 es_xset target_name 0 es_getplayername cw_name server_var(_popup_userid) es_getplayername target_name server_var(target) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#green server_var(target_name)#default Gave 10000$ es_tell server_var(target) #multi #lightgreen[CWeapon]#green server_var(cw_name)#default received 100$ } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You must be within server_var(max_dist) feet to give Dollar es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Can't give Dollar by Bot es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default No other!! es popup send dollar server_var(_popup_userid) } } if (server_var(_popup_choice) == 2) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset target 0 es est_getviewplayer server_var(_popup_userid) target ifx true(target) do { es_getplayersteamid target_steamid server_var(target) if (server_var(target_steamid) != BOT) do { es_xset viewx 0 es_xset viewy 0 es_xset viewz 0 es est_GetViewCoord server_var(_popup_userid) viewx viewy viewz es_xset viewvector 0 es_createvectorstring viewvector server_var(viewx) server_var(viewy) server_var(viewz) es_xset playervector 0 es_xset vectorbw 0 es_xset distance 0 es_getplayerprop playervector server_var(_popup_userid) "CBaseEntity.m_vecOrigin" es vecmath vectorbw server_var(viewvector) - server_var(playervector) es vecmath distance server_var(vectorbw) length es_math distance divide 12 if (server_var(distance) <= server_var(max_dist)) do { es_xset my_dollar 0 es_xset give_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 500) do { es_math my_dollar - 500 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset give_dollar 0 es_keygetvalue give_dollar characteristic_weapon server_var(target_steamid) dollar es_math give_dollar + 500 es_keysetvalue characteristic_weapon server_var(target_steamid) dollar server_var(give_dollar) es_keygetvalue show_dollar characteristic_weapon server_var(cw_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send dollar server_var(_popup_userid) es_xset cw_name 0 es_xset target_name 0 es_getplayername cw_name server_var(_popup_userid) es_getplayername target_name server_var(target) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#green server_var(target_name)#default Gave 10000$ es_tell server_var(target) #multi #lightgreen[CWeapon]#green server_var(cw_name)#default received 100$ } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You must be within server_var(max_dist) feet to give Dollar es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Can't give Dollar by Bot es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default No other!! es popup send dollar server_var(_popup_userid) } } if (server_var(_popup_choice) == 3) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset target 0 es est_getviewplayer server_var(_popup_userid) target ifx true(target) do { es_getplayersteamid target_steamid server_var(target) if (server_var(target_steamid) != BOT) do { es_xset viewx 0 es_xset viewy 0 es_xset viewz 0 es est_GetViewCoord server_var(_popup_userid) viewx viewy viewz es_xset viewvector 0 es_createvectorstring viewvector server_var(viewx) server_var(viewy) server_var(viewz) es_xset playervector 0 es_xset vectorbw 0 es_xset distance 0 es_getplayerprop playervector server_var(_popup_userid) "CBaseEntity.m_vecOrigin" es vecmath vectorbw server_var(viewvector) - server_var(playervector) es vecmath distance server_var(vectorbw) length es_math distance divide 12 if (server_var(distance) <= server_var(max_dist)) do { es_xset my_dollar 0 es_xset give_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 1000) do { es_math my_dollar - 1000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset give_dollar 0 es_keygetvalue give_dollar characteristic_weapon server_var(target_steamid) dollar es_math give_dollar + 1000 es_keysetvalue characteristic_weapon server_var(target_steamid) dollar server_var(give_dollar) es_keygetvalue show_dollar characteristic_weapon server_var(cw_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send dollar server_var(_popup_userid) es_xset cw_name 0 es_xset target_name 0 es_getplayername cw_name server_var(_popup_userid) es_getplayername target_name server_var(target) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#green server_var(target_name)#default Gave 10000$ es_tell server_var(target) #multi #lightgreen[CWeapon]#green server_var(cw_name)#default received 100$ } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You must be within server_var(max_dist) feet to give Dollar es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Can't give Dollar by Bot es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default No other!! es popup send dollar server_var(_popup_userid) } } if (server_var(_popup_choice) == 4) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset target 0 es est_getviewplayer server_var(_popup_userid) target ifx true(target) do { es_getplayersteamid target_steamid server_var(target) if (server_var(target_steamid) != BOT) do { es_xset viewx 0 es_xset viewy 0 es_xset viewz 0 es est_GetViewCoord server_var(_popup_userid) viewx viewy viewz es_xset viewvector 0 es_createvectorstring viewvector server_var(viewx) server_var(viewy) server_var(viewz) es_xset playervector 0 es_xset vectorbw 0 es_xset distance 0 es_getplayerprop playervector server_var(_popup_userid) "CBaseEntity.m_vecOrigin" es vecmath vectorbw server_var(viewvector) - server_var(playervector) es vecmath distance server_var(vectorbw) length es_math distance divide 12 if (server_var(distance) <= server_var(max_dist)) do { es_xset my_dollar 0 es_xset give_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 5000) do { es_math my_dollar - 5000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset give_dollar 0 es_keygetvalue give_dollar characteristic_weapon server_var(target_steamid) dollar es_math give_dollar + 5000 es_keysetvalue characteristic_weapon server_var(target_steamid) dollar server_var(give_dollar) es_keygetvalue show_dollar characteristic_weapon server_var(cw_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send dollar server_var(_popup_userid) es_xset cw_name 0 es_xset target_name 0 es_getplayername cw_name server_var(_popup_userid) es_getplayername target_name server_var(target) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#green server_var(target_name)#default Gave 10000$ es_tell server_var(target) #multi #lightgreen[CWeapon]#green server_var(cw_name)#default received 100$ } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You must be within server_var(max_dist) feet to give Dollar es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Can't give Dollar by Bot es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default No other!! es popup send dollar server_var(_popup_userid) } } if (server_var(_popup_choice) == 5) do { es_getplayersteamid cw_steamid server_var(_popup_userid) es_xset target 0 es est_getviewplayer server_var(_popup_userid) target ifx true(target) do { es_getplayersteamid target_steamid server_var(target) if (server_var(target_steamid) != BOT) do { es_xset viewx 0 es_xset viewy 0 es_xset viewz 0 es est_GetViewCoord server_var(_popup_userid) viewx viewy viewz es_xset viewvector 0 es_createvectorstring viewvector server_var(viewx) server_var(viewy) server_var(viewz) es_xset playervector 0 es_xset vectorbw 0 es_xset distance 0 es_getplayerprop playervector server_var(_popup_userid) "CBaseEntity.m_vecOrigin" es vecmath vectorbw server_var(viewvector) - server_var(playervector) es vecmath distance server_var(vectorbw) length es_math distance divide 12 if (server_var(distance) <= server_var(max_dist)) do { es_xset my_dollar 0 es_xset give_dollar 0 es_keygetvalue my_dollar characteristic_weapon server_var(cw_steamid) dollar if (server_var(my_dollar) >= 10000) do { es_math my_dollar - 10000 es_keysetvalue characteristic_weapon server_var(cw_steamid) dollar server_var(my_dollar) es_xset give_dollar 0 es_keygetvalue give_dollar characteristic_weapon server_var(target_steamid) dollar es_math give_dollar + 10000 es_keysetvalue characteristic_weapon server_var(target_steamid) dollar server_var(give_dollar) es_keygetvalue show_dollar characteristic_weapon server_var(cw_steamid) dollar es_xdoblock characteristic_weapon/popups es popup send dollar server_var(_popup_userid) es_xset cw_name 0 es_xset target_name 0 es_getplayername cw_name server_var(_popup_userid) es_getplayername target_name server_var(target) es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#green server_var(target_name)#default Gave 10000$ es_tell server_var(target) #multi #lightgreen[CWeapon]#green server_var(cw_name)#default received 100$ } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Don't Enough Money!! es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You must be within server_var(max_dist) feet to give Dollar es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default You Can't give Dollar by Bot es popup send dollar server_var(_popup_userid) } } else do { es_tell server_var(_popup_userid) #multi #lightgreen[CWeapon]#default No other!! es popup send dollar server_var(_popup_userid) } } if (server_var(_popup_choice) == 8) do { es popup send main server_var(_popup_userid) } }